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Mouseclick
add
wasclicked and mousex mousey so u could be like if (wasclicked){ timeout=.05; this.on=true; } if (timeout&&this.on==true){ showimg door.png,mousex,mousey; timeout=.05' } |
*adds a line to the 'number of times mouse stuff has been suggested' tally*
I think suggesting mouse scripting stuff is like an initiation for Graalians. You can't consider yourself truly one of us until you've done it. |
well, it's obvious it can be done (as shown by the editor npcs), the only question that remains is: why the hell hasn't it been done?
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Besides, it would kind of take away some of the game play. Its graal, not Diablo ;). |
well, if the server doesn't want it, it doesn't have to use it, besides, I am really thinking that the primary use of mouse features would be clientside, and any non-clientside use would be through triggeraction anyways
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It would be good for GUI's, but then again, isn't it much funner to use a cool interface that you can work with the keyboard? :)
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mousedown works for the editor npc's
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Stefan could've added it years ago, but he chooses not to for gameplay reasons. I'm personally indifferent.
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I think it would rock. :(
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Official reason, last check:
Stefan someday hopes to port this to console (see: Graal GBA), so adding mouse control would be just one more thing he'd have to remove later. |
i remember stefan said that graal wasn't supposed to be a mouse orinated game :P
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Porting a Z3 Copy (not so much now, still same basic idea) to its owner? (nintendo) I highly disagree with that but i do not own Graal. I have no say in this.
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- minigames - menus - clicking on certain things for more information (maybe, i dunno) - staff tools (see note below) note below: maybe a staff tool could be made where you could right-click a player and a menu would be brought up with items like "Warp Player > Jail 1, Jail 2, Jail 3, Start Location, etc." |
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