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  #1  
Old 01-19-2002, 09:55 AM
Echos Echos is offline
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Stefan's mistake on "y"

Among other things, this has bothered me, but, I realize it is too late to fix, and trying to fix it could take forever, but Stefan used the "y" axis incorrectly...

For example, if the value of the x axis = 3 & y axis = 3, it would be like this:

............|..............
............|............*
............|..............
............|..............
----------------------
............|..............
............|..............
............|............%
............|..............

The asterix ('*') is where it should be, but according to the Graal engine, it would place it where the percentage sign ('%') is. Just telling you this, for the next program you make, so it's less confusing, thanks, bye.
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Old 01-19-2002, 10:08 AM
toad1413 toad1413 is offline
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true, it measures the top corner to 0,0... so it measures to x and -y.
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  #3  
Old 01-19-2002, 10:09 AM
Nastazio Nastazio is offline
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Math sucks! and in Geomotry (SP) you have to do axis stuff.
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Old 01-19-2002, 10:11 AM
Echos Echos is offline
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Quote:
Originally posted by Nastazio
Math sucks! and in Geomotry (SP) you have to do axis stuff.
Math is my strongest subject (followed by the Sciences), and I love Geometry, so please, post something intelligent before you post something ignorant. I swear that one day I will create a list of everybody here adding what I believe their IQ is. You knew the first letter of Geometry, so you would probably be one of the higher ones .
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Old 01-19-2002, 10:18 AM
Nastazio Nastazio is offline
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I am not in Geometry or whatever. I am in pre-algebra. I am in all honors courses except math. Math is my weekest class and i can never come around to passing it.
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  #6  
Old 01-19-2002, 10:20 AM
Echos Echos is offline
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let's see how long it takes for Kaimetsu to proove me wrong...
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Old 01-19-2002, 10:28 AM
toad1413 toad1413 is offline
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Kai isn't here anymore, his account died.

But your math is different to ours. you have seperate maths courses, whereas we only have the one. Well, year 11 and 12 have normal maths and maths methods, which focuses on algebra mostly. I'm doing that.
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Old 01-19-2002, 10:31 AM
G_yoshi G_yoshi is offline
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Re: Stefan's mistake on "y"

Quote:
Originally posted by Echos
Among other things, this has bothered me, but, I realize it is too late to fix, and trying to fix it could take forever, but Stefan used the "y" axis incorrectly...

For example, if the value of the x axis = 3 & y axis = 3, it would be like this:

............|..............
............|............*
............|..............
............|..............
----------------------
............|..............
............|..............
............|............%
............|..............

The asterix ('*') is where it should be, but according to the Graal engine, it would place it where the percentage sign ('%') is. Just telling you this, for the next program you make, so it's less confusing, thanks, bye.
Um, actually, it's normal. Even Windows behaves in the same manner as do most other programs. Graphical stuff on computers are not necessarily on a cartesian plane. 0,0 is always absolute and it starts in the upper left corner.
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Old 01-19-2002, 10:32 AM
toad1413 toad1413 is offline
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Re: Re: Stefan's mistake on "y"

Quote:
Originally posted by G_yoshi


Um, actually, it's normal. Even Windows behaves in the same manner as do most other programs. Graphical stuff on computers are not necessarily on a cartesian plane. 0,0 is always absolute and it starts in the upper left corner.
Yes, but do you know why they do that? It is done for the people who don't know about this.
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Old 01-19-2002, 10:36 AM
G_yoshi G_yoshi is offline
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Re: Re: Re: Stefan's mistake on "y"

Quote:
Originally posted by toad1413


Yes, but do you know why they do that? It is done for the people who don't know about this.
Actually, you need to at least know some geometery to program. Even though it's mostly postulates and theories, there are still a few things algebra-related that you do learn.

It's easier to use positive integers than negative ones. Typically, most values on a computer, depending upon what you use, have a certain length both ways or one way.
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  #11  
Old 01-19-2002, 10:37 AM
Echos Echos is offline
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yes, and I was just talking to Kaim, that's what he said to me, except in his Kaimetsu sort of way, I'm dumb, let this topic die out
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  #12  
Old 01-19-2002, 10:38 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Echos
yes, and I was just talking to Kaim, that's what he said to me, except in his Kaimetsu sort of way, I'm dumb, let this topic die out
Well, I could go on and on about the different value types a computer uses, but I wont
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Old 01-19-2002, 10:43 AM
Echos Echos is offline
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I said.... LET IT DIE!
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  #14  
Old 01-19-2002, 10:44 AM
Griffyn Griffyn is offline
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Quote:
Originally posted by Echos
I said.... LET IT DIE!
ha ha...reading that and then looking at the guy in your sig made me laugh
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  #15  
Old 01-19-2002, 10:45 AM
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The axis can be any direction (ok shouldn't be on top
of each other , all calculations and algebra will still
work. You only need to know the direction / draw
an arrow to show the direction.
In school the y often goes north,
on computer monitors the y axis is leading south
when doing 2-dimensional stuff.
This is getting even more complicated when going
to the third dimension
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