
12-04-2011, 08:51 AM
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Registered User
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Join Date: Nov 2011
Posts: 471
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Ammo Mods
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I think Ammo mods would be a cool way to change up the standard two guys shooting each other with 20 damage guns that do basically the same thing with only slight differences. This would effect Sparring, PKing, Events and Raiding. Basically anywhere you would use a gun ;P
Ammo mods would add positive AND negative effects to your gun. Obviously, only one would be active at any one time.
Some examples of ammo mods that I thought of:
High Caliber Ammo:
+Bullets travel 25% faster
-Reduces spread by 50%
Armor Piercing Rounds:
+If the target has armor: bullets do 75% damage to health AND armor
-If the target doesn't have armor: bullets do 1 less damage
Flechette Ammo:
+Causes targets to critically bleed
-Bullets do 75% damage
Incendiary Ammo:
+Lights targets on fire, causing damage over time.
+/-Anyone (including you) that the target touches can also be lit on fire
Glaciated Ammo:
+Bullets slow down targets by .01 speed for 3 seconds
-Freezes your gun if you shoot too frequently, which makes you unable to fire for 3 seconds
Ghost Ammo:
+Bullets pass through targets, while still doing damage
-Each time a bullet passes through a target, it's damage is reduced by 5
Rubber Bullets:
+Bullets can bounce off a wall ONCE
-You can be hit by your own bullets
High Density Ammo:
+Bullets slightly knock back targets
-Each shot you fire pushes you back and bullets have a significantly shorter range
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Some ways the actual method of applying ammo mods could work:
-Buy a mod from a gun/ammo store that applies the effect for a certain number of shots
-Buy a mod from a gun/ammo store that applies the effect to the gun permanently (until a new one is applied)
-Buying special ammo (player presses a key, menu pops up, player chooses which ammo type they want to use) |
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Merp Merp Merp
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