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  #1  
Old 03-12-2011, 08:21 PM
Mark Sir Link Mark Sir Link is offline
Kevin Azite
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House Upload Rules

is this **** serious?


HOUSES
- 10,000 Gralats / 162 EP* (for 5 levels)
- 1,000 gralats per extra level
- 8 levels max
- 1 house per player
- Trials MAY NOT have houses. Please upgrade to enjoy this benefit!
GUILD HOUSES
- 20,000 Gralats / 323 EP* (for 8 levels)
- 5,000 Gralats per extra level
- No maximum amount of levels
- 1 Guildhouse per guild
EXTRAS
- 5,000 gralats for moving your guild/player house to another location
- 5,000 gralats for editing an overworld level. This may or may not include the addition of a house to the gmap. We reserve the right to arbitrate that.
- 1,000 gralats per update to your guild/player house
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  #2  
Old 03-12-2011, 08:25 PM
fowlplay4 fowlplay4 is offline
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What's the problem with it?
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  #3  
Old 03-12-2011, 08:29 PM
Mark Sir Link Mark Sir Link is offline
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I'm not sure why such a massive time investment is needed to get a playerhouse uploaded, I doubt there are so many submissions incoming that they are running out of space to put everything.
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  #4  
Old 03-12-2011, 08:31 PM
DustyPorViva DustyPorViva is offline
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Gralat/EP sink.
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  #5  
Old 03-12-2011, 08:33 PM
Mark Sir Link Mark Sir Link is offline
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I think they could find a better sink than developing content for their server.
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  #6  
Old 03-12-2011, 08:44 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by Mark Sir Link View Post
I think they could find a better sink than developing content for their server.
If you believe so, then simply provide an idea.
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  #7  
Old 03-12-2011, 09:47 PM
nightslayer317 nightslayer317 is offline
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Originally Posted by Mark Sir Link View Post
is this **** serious?


HOUSES
- 10,000 Gralats / 162 EP* (for 5 levels)
- 1,000 gralats per extra level
- 8 levels max
- 1 house per player
- Trials MAY NOT have houses. Please upgrade to enjoy this benefit!
GUILD HOUSES
- 20,000 Gralats / 323 EP* (for 8 levels)
- 5,000 Gralats per extra level
- No maximum amount of levels
- 1 Guildhouse per guild
EXTRAS
- 5,000 gralats for moving your guild/player house to another location
- 5,000 gralats for editing an overworld level. This may or may not include the addition of a house to the gmap. We reserve the right to arbitrate that.
- 1,000 gralats per update to your guild/player house
This kid is crying about these rules? Getting a playerhouse on UN was a lot stricter back in the day.

You gotta work for it son.
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  #8  
Old 03-12-2011, 10:07 PM
MattKan MattKan is offline
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I think that the policy should be this:

Anyone who can make great levels with an interesting feel to them should be given a house. The price for creating your house is making the levels for your house for the server.

There should not be a further tax on it, just the level team needs to be able to refuse houses that are horrible.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #9  
Old 03-12-2011, 10:19 PM
Elizabeth Elizabeth is offline
a/s/l
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anyone wanna share a house with me
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  #10  
Old 03-12-2011, 10:21 PM
MattKan MattKan is offline
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Quote:
Originally Posted by Elizabeth View Post
anyone wanna share a house with me
me
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #11  
Old 03-12-2011, 10:37 PM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by MattKan View Post
I think that the policy should be this:

Anyone who can make great levels with an interesting feel to them should be given a house. The price for creating your house is making the levels for your house for the server.

There should not be a further tax on it, just the level team needs to be able to refuse houses that are horrible.
IDK, that seems to require a lot of bias.
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  #12  
Old 03-12-2011, 11:32 PM
Crono Crono is offline
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remove house pricing and stop trying to pretend un has a real economy
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  #13  
Old 03-12-2011, 11:38 PM
nightslayer317 nightslayer317 is offline
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Quote:
Originally Posted by MattKan View Post
I think that the policy should be this:

Anyone who can make great levels with an interesting feel to them should be given a house. The price for creating your house is making the levels for your house for the server.

There should not be a further tax on it, just the level team needs to be able to refuse houses that are horrible.
Actually, this is how the rules used to be LOL
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  #14  
Old 03-12-2011, 11:52 PM
MattKan MattKan is offline
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Quote:
Originally Posted by nightslayer317 View Post
Actually, this is how the rules used to be LOL
So why was it changed?
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #15  
Old 03-17-2011, 02:15 PM
iBeatz iBeatz is offline
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If playerhouses were uploaded depending on how attractive the levels were, most houses would probably be rejected imo.
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