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  #1  
Old 09-11-2001, 01:34 AM
G_yoshi G_yoshi is offline
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What does this variable do?

I was wondering what the last variable in the addtiledef command really does. I noticed that the newfeatures2001.txt states that it does something to the tileset when you change it to 1 instead of 0....it also said that what it does will be revealed later on.....well, I am asking what it is that it does.

Its just kinda been on my mind as to what its used for and how it works.
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Old 09-11-2001, 03:01 PM
everandom everandom is offline
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probably this command is to change the tile set without changing pics1.png by settting the level name 0-level.graal for pics1.png and 1-level.graal for the other your chosen tile set that what I believe.... I haven't tried it though... I currently don't have my 2.5 here I'm using 1.4
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Old 09-11-2001, 03:07 PM
SkooL SkooL is offline
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The 1 and 0 are tile definitions. 0 is the regular one, 1 is not known yet. I used 1 before and it screwed everything up.

(ex: My trees were swimmable.)
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Old 09-11-2001, 03:09 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by SkooL
The 1 and 0 are tile definitions. 0 is the regular one, 1 is not known yet. I used 1 before and it screwed everything up.

(ex: My trees were swimmable.)
right, I understand that it does that, but I wanted to know why and how to manipulate it properly so that it becomes actually useful.
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Old 09-11-2001, 03:10 PM
SkooL SkooL is offline
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Quote:
Originally posted by G_yoshi
right, I understand that it does that, but I wanted to know why and how to manipulate it properly so that it becomes actually useful.
That I do not know...

~1700th post
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Old 09-11-2001, 05:55 PM
grim_squeaker_x grim_squeaker_x is offline
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Well I could detect which tiles are water, which tiles block and which tiles don't block, but then you'd still have to figure out how to detect which tiles are chairs and the other things.
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Old 09-11-2001, 09:15 PM
G_yoshi G_yoshi is offline
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long time that would take......well, probably about a few days or so
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