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What does this variable do?
I was wondering what the last variable in the addtiledef command really does. I noticed that the newfeatures2001.txt states that it does something to the tileset when you change it to 1 instead of 0....it also said that what it does will be revealed later on.....well, I am asking what it is that it does.
Its just kinda been on my mind as to what its used for and how it works. |
probably this command is to change the tile set without changing pics1.png by settting the level name 0-level.graal for pics1.png and 1-level.graal for the other your chosen tile set that what I believe.... I haven't tried it though... I currently don't have my 2.5 here I'm using 1.4 :D
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The 1 and 0 are tile definitions. 0 is the regular one, 1 is not known yet. I used 1 before and it screwed everything up. x_x
(ex: My trees were swimmable.) |
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~1700th post |
Well I could detect which tiles are water, which tiles block and which tiles don't block, but then you'd still have to figure out how to detect which tiles are chairs and the other things.
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long time that would take......well, probably about a few days or so :(
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