Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-24-2008, 08:49 PM
Kamakaze Kamakaze is offline
UN Levels Team Admin
Kamakaze's Avatar
Join Date: Sep 2008
Location: Virginia
Posts: 37
Kamakaze is on a distinguished road
Talking My outside level, Feel free to tell me what you think;]

LOOK at both see of you notice what i fixed :P
Hope you like it =], tell me what you think ;],
-Jðkër
Attached Thumbnails
Click image for larger version

Name:	Joker_cliffs.png
Views:	232
Size:	191.6 KB
ID:	45983   Click image for larger version

Name:	cliffpic.png
Views:	230
Size:	191.1 KB
ID:	45984  

Last edited by Kamakaze; 09-24-2008 at 09:07 PM..
Reply With Quote
  #2  
Old 09-24-2008, 08:58 PM
Darklux Darklux is offline
Petrification of a Newbie
Darklux's Avatar
Join Date: Dec 2002
Location: Dortmund, Germany
Posts: 1,375
Darklux is a jewel in the roughDarklux is a jewel in the rough
Send a message via ICQ to Darklux Send a message via AIM to Darklux Send a message via Yahoo to Darklux
Not bad, except minor tilebugs 7/10.
Reply With Quote
  #3  
Old 09-24-2008, 09:08 PM
Kamakaze Kamakaze is offline
UN Levels Team Admin
Kamakaze's Avatar
Join Date: Sep 2008
Location: Virginia
Posts: 37
Kamakaze is on a distinguished road
ok i updated it, its the second one up there
Reply With Quote
  #4  
Old 09-24-2008, 09:08 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
It's all too pointy and sharp for me.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
  #5  
Old 09-24-2008, 09:14 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
You did a great job following Spanky's tutorial but it's a bit dated. Try adding a direction in the sand patches, rather than aimlessly using them for fillers. The cliffs need to be more "rounded" so to speak.
__________________
Reply With Quote
  #6  
Old 09-24-2008, 09:51 PM
Kamakaze Kamakaze is offline
UN Levels Team Admin
Kamakaze's Avatar
Join Date: Sep 2008
Location: Virginia
Posts: 37
Kamakaze is on a distinguished road
alrite, thanks Crono =]
Reply With Quote
  #7  
Old 09-24-2008, 10:07 PM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
I've highlited the tile errors in your levels in red.

Red:

The two bottom left the one tile error is obvious. Both spots in the lower left you're missing a tile. If you look at the tiles in the tileset where these are grouped together you'll see the problem. Same problem in the lower right.

The cliff up there the top part of the tiles are wrong. I would finda way to adjust them... even if it means fliping the top two of the cliff tiles around.

Blue... mostly it's just pointing out how your level is to pointy. (No pun intended.) Some pointed areas is ok but going overboard makes it look unnatural and detracts from the level.

Move the mushrooms so that they're in clumps and not spread through out your level. They look nice but when playing on a level they tend to blend in and people will run into them which is annoying when playing. (Clumping together makes it more noticable.)

Then as Crono suggested use less dirt for your level. It's ok to have some open green areas with no detail. The amount of dirt you're using really takes away from the level.

All in all with some minor effort it will end up being a great level.
Attached Thumbnails
Click image for larger version

Name:	cliffpic.png
Views:	178
Size:	283.8 KB
ID:	45985  
__________________

I stole Spanky's gold!
Reply With Quote
  #8  
Old 09-24-2008, 10:12 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by Kamakaze View Post
alrite, thanks Crono =]
Erm, didn't get a nice look the first time.

You have a promising path style, just need to keep practicing. Your detailing needs some work but you will develop your own style as you make more outsides. Your cliffs are really good for a first attempt, did you make them from the pre-defined + tileset or did you use some kind of pre-defined cliff set?

I notice that you're using a lot of blocking tiles in the middle of the open area (mushrooms and those black rocks), I always prefer to put the blocking tiles off to the side so that it's not in the way. This is specially something I keep an eye out in levels that are meant to be played.
__________________
Reply With Quote
  #9  
Old 09-24-2008, 10:27 PM
Kamakaze Kamakaze is offline
UN Levels Team Admin
Kamakaze's Avatar
Join Date: Sep 2008
Location: Virginia
Posts: 37
Kamakaze is on a distinguished road
ok ill try to move some of the tiles and i am also working on what draygin was saying about the cliffs, i will have a post in a few, THANKS
Reply With Quote
  #10  
Old 09-24-2008, 10:44 PM
WanDaMan WanDaMan is offline
Master Tux
WanDaMan's Avatar
Join Date: Aug 2002
Location: England, United Kingdom
Posts: 5,571
WanDaMan is a jewel in the roughWanDaMan is a jewel in the rough
Send a message via MSN to WanDaMan
Really nice! I'd love to see some levels of a town!1
Reply With Quote
  #11  
Old 09-24-2008, 10:51 PM
Kamakaze Kamakaze is offline
UN Levels Team Admin
Kamakaze's Avatar
Join Date: Sep 2008
Location: Virginia
Posts: 37
Kamakaze is on a distinguished road
had a little trouble finding some cliff pieces =[
Attached Thumbnails
Click image for larger version

Name:	cliff2.png
Views:	183
Size:	192.1 KB
ID:	45986  
Reply With Quote
  #12  
Old 09-24-2008, 10:55 PM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
Quote:
Originally Posted by Kamakaze View Post
had a little trouble finding some cliff pieces =[
It's looking better. For the cliffs check the predefined tiles that are in the menu. I'm pretty sure those have the tiles you're looking for.

(Predefined tiles being the objects you can just click and drop wher ever. Not tiles directly from the tileset.)
__________________

I stole Spanky's gold!
Reply With Quote
  #13  
Old 09-24-2008, 10:59 PM
Kamakaze Kamakaze is offline
UN Levels Team Admin
Kamakaze's Avatar
Join Date: Sep 2008
Location: Virginia
Posts: 37
Kamakaze is on a distinguished road
Quote:
Originally Posted by draygin View Post
It's looking better. For the cliffs check the predefined tiles that are in the menu. I'm pretty sure those have the tiles you're looking for.

(Predefined tiles being the objects you can just click and drop wher ever. Not tiles directly from the tileset.)
alritey ill see what i come up with =] thanks

yea there are still things i am not finding, i cant figure out where those missing pieces are.
ill find them eventually though xD

Last edited by Crono; 09-25-2008 at 06:13 PM.. Reason: Double post fixed.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.