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  #1  
Old 02-02-2002, 01:32 PM
Frolic_RC2 Frolic_RC2 is offline
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Murasamune Update Thread

Sorry, this will be the last one. I'm gonna post every update in here I feel like posting, so check back if you see me reply to it .

Well the main reason I made this thread is because of the magic system I'm working on. Its in early stages right now, but I am progressing very fast.

I am basicly scripting a new scripting language for magic, weapons, items, equipment...all that good stuff. My script reads strings, interprets the strings, and does things depeding on the strings....its weird but once Murasamune is release it will make since.

The magic "scripting" is very complicated, I just made a template for it (took about an hour) and I am going to begin the interpretation script.

Auto-Targeting will be a special move...and it won't work for hidden doors/certain enemies/players with special equipment. Normal targeting is where you move the cursor, and once mouse support is added, it will be where the mouse x/y is as well as where you move the cursor with up/down/left/right.

I'm not sure where you will enable/disable auto-targeting yet, but it will most like be like the following:
A - Cancel
S - Cast Spell
D - Enable/Disable Auto-Targetting
Of course, thats the config after you assign the magic ability to S/D in travel mode, or D in battle mode.

I think thats about it...so off to the screen

The following screen is what I have of the auto-targeting system. This is a test showing of it, to show what I will be doing. Once I am done, the enemy data will be in its own little section...also, remember, this is simply a test level. The only system NPC is the magic NPC. Later tonight or tommorrow I will show magic actually being casted and in the air, as well as the finished product. This means I will be showing the new body to, when I finish the magic system. It will basicly be the complete gui...compare the before and after when I post the last screen about magic. This of course is the first, and when I'm done I will show the last .
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  #2  
Old 02-02-2002, 05:07 PM
thomasward thomasward is offline
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Sounding very, very, VERY kewl!!! Can't wait
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  #3  
Old 02-02-2002, 09:43 PM
Kadar Kadar is offline
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Looking good
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Old 02-03-2002, 02:08 AM
royce royce is offline
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Frolic_RC2: Isn't that soldiers idea and work?
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Old 02-03-2002, 02:12 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by royce
Frolic_RC2: Isn't that soldiers idea and work?
....? Whos soldier? Well this is mine anyway, and I doubt most people could script it the way I did.

(this is Soul Blade anyway)
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Old 02-03-2002, 02:23 AM
Slaktmaster Slaktmaster is offline
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Nice, but I wanna see graphics!

That's what impresses me and so far your stuff has been really impressive.
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Old 02-03-2002, 02:31 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Slaktmaster
Nice, but I wanna see graphics!

That's what impresses me and so far your stuff has been really impressive.
Thanks...

Heh NPCs are much better in action. But fear not, I will soon have the gfx made for this, and it will all be integrated into Murasamune...the next time I show a screenshot it will be the complete version. It will also show the cool effect the magic "Fireball" makes...
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Old 02-04-2002, 01:09 AM
omni-m00gle omni-m00gle is offline
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sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.
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Old 02-04-2002, 02:08 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by omni-m00gle
sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.
No need to go simple .

Well, the hardest part is done...yes...special effects have been completed. Completely customizeable giving us unlimited possibility for magic, we can do all sorts of really good effects, give it different properties, and tons of other things. The last thing I need to do is the damage stuff...after that I will finish the new bodies, make the new ganis, finish the movement script, make the magic casting ganis, and I will show a screen. This basicly means some time this week the magic system & new bodies will be completely complete.
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Old 02-04-2002, 03:50 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by omni-m00gle
sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.
Is that a Malak or is it a Tyne?

Somebody said it was Tyne yesterday...
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  #11  
Old 02-04-2002, 03:53 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by Slaktmaster

Is that a Malak or is it a Tyne?

Somebody said it was Tyne yesterday...
wahooo! you sound like a mario brother
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Old 02-04-2002, 06:53 AM
zrpgp2p zrpgp2p is offline
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I would like to see more.
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  #13  
Old 02-05-2002, 08:43 AM
Frolic_RC2 Frolic_RC2 is offline
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Magic System is done!!

That leaves only a few other system NPCs needing to be done. And unlike the other system NPCs I can't complete until I get the next 2 done, Magic is COMPLETELY done. I never need to worry about it again...

I would show a screen, but look at my posts above
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Old 02-11-2002, 03:08 AM
Frolic_RC2 Frolic_RC2 is offline
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Alright, I finished the cape, and detailed a cape. All I have left to do graphics wise (in order to complete the ganis and system NPCs, is what I mean) are the shoulder pads and detailed boots (the boot template is done, I need to detail it and make some boots). Once thats done, I can start working on ganis again, then finish all the system NPCs. After that (I know I been saying this alot, but this time I'm serious) all the good stuff begins, I begin working on levels, integrating plot, and making the stuff which makes a server fun. Once I get to the point when I am ready to do that, then I will probably be ready to submit in a month - 2 months. Let me get one thing clear though - Murasamune, if it gets accepted, will not be able to be played on. I will most likely add start levels, or a title screen. Murasamune will be officially released when I feel its about 80 - 90% complete, but even when this current world is complete (which won't be a for a long time) I will probably slowly enlarge the map.

Oh yes, before I work on levels and such, I need to make the world "round". You will know the meaning of what this is once Murasamune is released .
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Old 02-11-2002, 03:15 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2
Oh yes, before I work on levels and such, I need to make the world "round". You will know the meaning of what this is once Murasamune is released .
[Squeaky!]
Ha, I made that before you! ;P

(Not meant in an offensive way, and in case you're wondering what the heck I am talking about just check here.)
[/Squeaky!]
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