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  #1  
Old 04-12-2009, 10:16 PM
fowlplay4 fowlplay4 is offline
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timevar3

Enable it for us non-Graal3D servers.

For some reason my clientside sync'd value decides to glitch when the Graal is resized.

My math..

stimevar = clientside timevar2 + (initial timevar2 from server - clientside timevar2)

Provides a close value that is accurate enough for its applications but is susceptible to the resize bug.
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  #2  
Old 04-24-2009, 10:55 PM
cbk1994 cbk1994 is offline
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bump
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  #3  
Old 04-25-2009, 03:01 AM
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double bump
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  #4  
Old 04-25-2009, 03:15 AM
napo_p2p napo_p2p is offline
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Let's keep it to one bump per day :P.

One bump per day until we get timevar3!
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  #5  
Old 04-25-2009, 09:06 PM
fowlplay4 fowlplay4 is offline
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Great! Some support for this, it would really be nice to use it with those new format time functions
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Old 04-25-2009, 09:37 PM
Tigairius Tigairius is offline
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I'd love to see this.
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  #7  
Old 04-26-2009, 10:18 AM
Pelikano Pelikano is offline
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Let's keep it to one bump per day :P.

One bump per day until we get timevar3!
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  #8  
Old 05-04-2009, 05:59 AM
cbk1994 cbk1994 is offline
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  #9  
Old 05-07-2009, 10:05 PM
cbk1994 cbk1994 is offline
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How hard can this be to add?
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  #10  
Old 05-07-2009, 11:07 PM
fowlplay4 fowlplay4 is offline
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Maybe there's some hidden reason why it's not getting implemented for other servers
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Old 05-07-2009, 11:20 PM
cbk1994 cbk1994 is offline
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Maybe there's some hidden reason why it's not getting implemented for other servers
Then he should let us know about it
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Old 07-15-2009, 10:23 PM
fowlplay4 fowlplay4 is offline
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We would like this important feature.
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  #13  
Old 07-15-2009, 11:18 PM
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I would actually like this. -_-

Since timevar2 is off by about 20 minutes...it doesnt seem like it should be that difficult to release. >_>

Do we really have to beg to get a synced time variable?
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  #14  
Old 07-16-2009, 01:00 AM
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timevar is synced, timevar2 is not. You can run a timeout and check when timevar is increased (each 5 seconds). May be the local timevar2 could be synchronized to the server timevar2 in the next version (using timevar), if it's not accurate anyway. It will not always be very exact though since the client will need to synchronize using some delay to avoid big time jumps.
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  #15  
Old 07-16-2009, 01:05 AM
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Quote:
Originally Posted by Stefan View Post
timevar is synced, timevar2 is not. You can run a timeout and check when timevar is increased (each 5 seconds). May be the local timevar2 could be synchronized to the server timevar2 in the next version (using timevar), if it's not accurate anyway. It will not always be very exact though since the client will need to synchronize using some delay to avoid big time jumps.
I suppose oo_jazz_oo was talking about the serverside timevar2 being off due to the clocks on the machines being off (I suppose that's the problem at least). There have been several threads about it already, maybe you can finally fix that
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