
09-15-2009, 04:45 AM
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smooth as eggs
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Join Date: Jul 2008
Location: Chanko
Posts: 136
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haha , i was thinking to avoid the angled tiles from being a movement problem, have a movement system that works with a flag from inside each level. Each level would have a joining script and would tell the grid of each level (nonblocking , blocking , deep water, exc) and the players location on the grid is updated wile/when the player moves.
unless someone can support me on this idea , im goign to change my plans to the graal 2d style :P
also ziro what you mean by layers? , my plan was to do all the tiles on one tileset , dosent matter ware on it. All the objects in the levels would be npcs (chairs , trees , tables , exc) Sence the player dosent actualy walk on the tileset it shouldnt matter ware the tiles are on the tileset. Having the hole tileset to make tiles I shoulnt run out of room |
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