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Just a thought
Can graal support a isometric styled server? If anyone has tryed in the past can you tell me what problems you came across.
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The only problem I can think of, is having to break how walking functions; and set up a system of your own.
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The biggest problem is the lack of layers to draw images on really. That's what I felt when I made an isometric system ages ago.
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Better be careful with thoughts around here.
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Quote:
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haha , i was thinking to avoid the angled tiles from being a movement problem, have a movement system that works with a flag from inside each level. Each level would have a joining script and would tell the grid of each level (nonblocking , blocking , deep water, exc) and the players location on the grid is updated wile/when the player moves.
unless someone can support me on this idea , im goign to change my plans to the graal 2d style :P also ziro what you mean by layers? , my plan was to do all the tiles on one tileset , dosent matter ware on it. All the objects in the levels would be npcs (chairs , trees , tables , exc) Sence the player dosent actualy walk on the tileset it shouldnt matter ware the tiles are on the tileset. Having the hole tileset to make tiles I shoulnt run out of room |
Well the thing is, if you're doing isometric I presume you also want walls and stuff for houses, and unless you make them all NPCs (which would be laggy with bigger maps) you have to have layers.
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