Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-24-2008, 12:02 PM
alcatis alcatis is offline
Registered User
Join Date: Sep 2007
Posts: 35
alcatis is on a distinguished road
Came back after a year, made a level...

and it sucks imo, but I posted it here to see what I need to improve (pretty much everything, I suck at detailing and making paths.). Also, this level is less detailed than my first ones, for the ones who remember them.

Reason why it's so messy is because I found new things to add AFTER I was done with the paths and detailing -_- so I had to add them without destroying stuff, heh. I probably raped the flower and grass tiles xD

EDIT : Made an inside as well. Not too happy with it, feels like I could do more with it (detailing wise.). At least it's not ginormous :P Was going to add some light effects, but I forgot how to make the whole level darker so the lights would actually help..
Attached Thumbnails
Click image for larger version

Name:	ISMYLEVEL.png
Views:	184
Size:	224.7 KB
ID:	45333   Click image for larger version

Name:	ISMYHOUSE.png
Views:	180
Size:	19.2 KB
ID:	45335  

Last edited by alcatis; 07-24-2008 at 05:08 PM..
Reply With Quote
  #2  
Old 07-24-2008, 05:42 PM
RosesLove RosesLove is offline
Collige, virgo, rosas
RosesLove's Avatar
Join Date: Apr 2005
Location: California
Posts: 202
RosesLove will become famous soon enough
Eek. Enough dirt patches there?

You really like to use the same tiles over and over, don't you.


I noticed the same thing in your inside level that you did in your outside, there's 6 windows in there. o___o;

I guess we wont have to worry if the place catches on fire, but it hardly looks like there would be 6 people in there anyway.
Reply With Quote
  #3  
Old 07-24-2008, 05:52 PM
alcatis alcatis is offline
Registered User
Join Date: Sep 2007
Posts: 35
alcatis is on a distinguished road
Quote:
Originally Posted by RosesLove View Post
Eek. Enough dirt patches there?

You really like to use the same tiles over and over, don't you.


I noticed the same thing in your inside level that you did in your outside, there's 6 windows in there. o___o;

I guess we wont have to worry if the place catches on fire, but it hardly looks like there would be 6 people in there anyway.
Didn't know which tiles to use instead of windows. Looked repetitive no matter how I did xD same with the forest. I don't know how else to detail large maps. There aren't enough "detailing tiles" to fill a whole level, thus the use of the same tiles over and over.

Also, about the house. We have 16 windows in our apartment xD

Quote:
Originally Posted by Crono View Post
Trees are alright, you seem to have those down.

Your detailing is rather unattractive. You have blocking tiles (mushrooms) in the middle of the road, that is the most annoying detail related thing anyone can do in my opinion.

You need to work a bit on your styling and smoothen out your sand.

3.5/10, but you seem to be a beginner so just keep working at it.

The inside level looks ok. The red parts of the floor are ugly. The walls are alright, I like the top right bit. Overall it's very plain though, there's nothing in it!

4/10
Ah, thank you :P Yeah, I've always sucked at detailing. Both insides and outsides. Didn't know what to put in there, so I went with the "poor old dude living on the 1500's" feeling.
Reply With Quote
  #4  
Old 07-24-2008, 05:49 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Trees are alright, you seem to have those down.

Your detailing is rather unattractive. You have blocking tiles (mushrooms) in the middle of the road, that is the most annoying detail related thing anyone can do in my opinion.

You need to work a bit on your styling and smoothen out your sand.

3.5/10, but you seem to be a beginner so just keep working at it.

The inside level looks ok. The red parts of the floor are ugly. The walls are alright, I like the top right bit. Overall it's very plain though, there's nothing in it!

4/10
__________________
Reply With Quote
  #5  
Old 07-24-2008, 05:59 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
I agree with Crono indefinitely about the blocking tiles in the walking areas. Nothing kills a level's attraction more than having to constantly dodge mushrooms while trying to walk through it. That is so annoying. Keep that stuff out of the way near the trees.

The most important thing to think about when designing a level is how well it can be played, not how well it looks.
Reply With Quote
  #6  
Old 07-24-2008, 06:03 PM
alcatis alcatis is offline
Registered User
Join Date: Sep 2007
Posts: 35
alcatis is on a distinguished road
Quote:
Originally Posted by DustyPorViva View Post
I agree with Crono indefinitely about the blocking tiles in the walking areas. Nothing kills a level's attraction more than having to constantly dodge mushrooms while trying to walk through it. That is so annoying. Keep that stuff out of the way near the trees.

The most important thing to think about when designing a level is how well it can be played, not how well it looks.
Alright, I'll keep that in mind. If I do that though, people will go "LOL WHERE'Z AER TEH DETAILSZ?!" :P
Reply With Quote
  #7  
Old 07-24-2008, 06:06 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
And you can say, right there! Near the trees! ... where it should be
Reply With Quote
  #8  
Old 07-24-2008, 07:41 PM
Angelu Angelu is offline
♫♪♫♪♫♪♫♪♫♪
Angelu's Avatar
Join Date: Jul 2008
Location: Flower Island
Posts: 246
Angelu will become famous soon enough
Crono can you show me a 10/10 so i can understand the raiting ?
i really wondering about the hard raiting
Reply With Quote
  #9  
Old 07-24-2008, 07:43 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by Angelu View Post
Crono can you show me a 10/10 so i can understand the raiting ?
i really wondering about the hard raiting
I don't think I've ever given a 10/10 out. I consider my own levels to be 6/10, and I think the highest I've ever given is like 8/10 or 9/10 to one of Wan's levels.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.