Quote:
Originally Posted by Gerami
tree is horribly wrong, im not liking the grass on grass next to the beach
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I'm a scripter, not a level maker, but I have no clue on how too connect trees..
I remember there was a tutorial about it, and I want too fix stuff like that when I am done with the level, and I'll do something with the tree and grass
Quote:
Originally Posted by maximus_asinus
You do what I used to do when making paths and whatnot; overusing the diagnal tiles and not enough straight tiles. You'll need to stop that.
The one tree that you extended looks horrible, please downsize x-x.
When you use the layered grass tiles, make it intermediately stop, don't box in an area with them, it sort of seperates parts of a level when you do so.
You'll need to show more of what you can do with sand paths, but I noticed you forget to add in the 'closing' tiles more often than not when you make sand paths.
I suggest detailing the grass, the sand tiles, the water, etc.
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I see what you mean by the diagonal. the tree was kinda of... a weird connection with the tiles.. :P
I'll try not to box it up, but I didn't got what you meant, got any examples or can explain it more detailed?
I'll work on the sand paths, and I think I made the grass toooo near the beach, right?
and I'll detail
