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  #1  
Old 05-28-2006, 05:35 AM
SiaGrath SiaGrath is offline
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Smile My second gun. Tell me how I did

Here's a gun I made for a server called Millenium, tell me how I did and what to improve
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  #2  
Old 05-28-2006, 05:48 AM
zephirot zephirot is offline
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It is way too square for a chaingun..
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  #3  
Old 05-28-2006, 06:34 AM
Bl0nkt Bl0nkt is offline
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It really isn't that bad. Maybe a tad too big, but not bad.

I suggest giving a better shape to the left/right sprites and giving a more colorful feel; although the colors aren't too bad.
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Old 05-28-2006, 07:56 AM
haunter haunter is offline
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Perspective is all wrong. They all look flat.
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  #5  
Old 05-28-2006, 08:09 AM
CidNight1142 CidNight1142 is offline
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I like the sides, but I'm with Jordan on the incorrect perspective from the top.
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Old 05-28-2006, 08:20 AM
haunter haunter is offline
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Quote:
Originally Posted by CidNight1142
I like the sides,
If you're going for a 'Graal' perspective, the sides are wrong as well.
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  #7  
Old 05-28-2006, 11:59 AM
Elk Elk is offline
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He just used copy/paste
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  #8  
Old 05-28-2006, 01:49 PM
Tom Tom is offline
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The idea is cool, and the colouring is'nt that bad, can be improveds and i look forward to seeing a newer version
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  #9  
Old 05-28-2006, 03:46 PM
Zero Hour Zero Hour is offline
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Neat. Top view is terrible though.
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  #10  
Old 05-28-2006, 04:38 PM
coreys coreys is offline
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it's decent. Perhaps you can make milleniums other gfx decent then *coughitstilesetsuckssobadcough*
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  #11  
Old 05-28-2006, 07:43 PM
lancelot9 lancelot9 is offline
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they do look flat and the perspective is off.. but for a second gun its real good ide say, try and make it more 3d, depth and everything, not just flat, like for instance ...

if this gun where to be a cube for graal it would look to be square, add more sides to it since the graal view is from an angle

and black lines are bad, gfx tend to look better with a darker shade of the color its outlining..

I explaine things bad.
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  #12  
Old 05-29-2006, 01:40 AM
SiaGrath SiaGrath is offline
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Quote:
Originally Posted by Elk
He just used copy/paste
considering the gun is symmetrical I decided to copy and paste it, but then I went back and re-colored it to suit the lighting. I don't see how drawing the same image pointing a dif. direction would make it any better than copy+pasting it...

Quote:
Originally Posted by lancelot9
they do look flat and the perspective is off.. but for a second gun its real good ide say, try and make it more 3d, depth and everything, not just flat, like for instance ...

if this gun where to be a cube for graal it would look to be square, add more sides to it since the graal view is from an angle

and black lines are bad, gfx tend to look better with a darker shade of the color its outlining..

I explaine things bad.
Yea I always screw up on angle, and I never knew black lines were bad so I'll take that into consideration when I make the new version
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  #13  
Old 05-29-2006, 04:32 AM
killerogue killerogue is offline
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I think they're nice. Keep up good work.
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  #14  
Old 05-29-2006, 07:06 AM
lancelot9 lancelot9 is offline
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it may help to grab something outta the closet that resembles it and set it infront of you..like the cycliders for the barrelts, sometimes in real life the middle of the cyclider is the darkest, the sides are brightest
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  #15  
Old 05-29-2006, 08:16 AM
UberModeKappa UberModeKappa is offline
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Quote:
Originally Posted by SiaGrath
considering the gun is symmetrical I decided to copy and paste it, but then I went back and re-colored it to suit the lighting. I don't see how drawing the same image pointing a dif. direction would make it any better than copy+pasting it...
Considering the perspective is all wrong, you should fix it. Copying and pasting for the up and down directions is a nono. Think about the gun facing south. You are going to see the hole in the barrel of the gun. Now if you rotate that gun 180 degrees whilst keeping perspective in check, you will be able to see the back of the gun and the hole of the barrel will be blocked by the top of the barrel.
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