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  #1  
Old 08-11-2003, 08:44 AM
jake13jake jake13jake is offline
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a few suggestions

-making state optional for the player
-making visible chat text optional for player
-an option to allow the player to change the music file to his liking, instead of having to go into options (like "setmusic sublime.mp3")

-mouse activated scrolling in the weapons list
-gridding weapons list, so to have a fixed amount of weapon icons per row, with straight columns, using (maybe) the largest weapon icon (in dimensions) as a guide for the rest (showing the names when highlighted or while hovering the mouse over)
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  #2  
Old 08-11-2003, 09:32 AM
CheeToS2 CheeToS2 is offline
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I don't know why you would want the first two options (they're possible already with scripts, but why all the time?)
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Old 08-12-2003, 01:58 AM
jake13jake jake13jake is offline
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all the time could reduce lag and increase screen visibility...

visibilty meaning both screenshots and the fact that you could respond to happenings on other sides of the level quicker.

The amount of lag that chat text causes is underestimated, and you can't have 0 size text.
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  #4  
Old 08-12-2003, 02:03 AM
TribulationStaff TribulationStaff is offline
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setmusic is also superfluous.

It is very simple code to allow a player to do this.
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  #5  
Old 08-12-2003, 02:26 AM
jake13jake jake13jake is offline
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yea... put it on all the servers for me pls! :*(
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  #6  
Old 08-14-2003, 07:27 AM
jake13jake jake13jake is offline
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yea... i thought of another one that would fit this post... ability to see your own nametag at all times so you dont have to type showname or wait till your AP changes.. good for staff if they forget they have tag on or something...
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  #7  
Old 08-14-2003, 07:33 AM
Kaimetsu Kaimetsu is offline
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Chat text doesn't cause much lag. The GUI doesn't cause any.
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Old 08-14-2003, 09:54 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by jake13jake
yea... put it on all the servers for me pls! :*(
You could just as easily use WinAmp.
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Old 08-15-2003, 04:10 AM
jake13jake jake13jake is offline
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it's probably exclusive to me that text makes me lag
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  #10  
Old 08-15-2003, 05:07 AM
SaijinGohan SaijinGohan is offline
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Only in levels where you have 78 people pulling on a wall and chatting at the same time like we did on Old Bravo will you have excessive chat lag.
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  #11  
Old 08-15-2003, 06:30 AM
Kaimetsu Kaimetsu is offline
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Drawing all the text might create some clientside showdown but, for the sixteen millionth time, that is not the same as conventional lag.
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Old 08-15-2003, 08:40 AM
jake13jake jake13jake is offline
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Lag is lag, whether it be video, C2S, S2C, clientside, serverside, memory, or spikes.
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Old 08-15-2003, 08:41 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by jake13jake
Lag is lag
But the term is ambiguous. It'd idiotic to use it when describing performance in an online game.
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  #14  
Old 08-15-2003, 08:46 AM
jake13jake jake13jake is offline
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.................................................. .................................................. ...................... Stop arguing because you're not getting anywhere....
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  #15  
Old 08-15-2003, 08:57 AM
Kaimetsu Kaimetsu is offline
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Yes, clearly you are not going to listen to reason.
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