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  #1  
Old 06-03-2003, 04:04 AM
Tim26 Tim26 is offline
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Alchemy Items

I have recipes for several items like Helmet of Might, Platemail of power etc.. i understand its possible to make them if some items were added that arent in the game yet, Stefan when will these items be added in ? Ive been waiting for awhile..
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  #2  
Old 06-03-2003, 04:29 AM
zell12 zell12 is offline
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Yes, this will allow us alchemists to make the cash. ;-)
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  #3  
Old 06-03-2003, 04:31 AM
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Yesh cash and good items =D
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  #4  
Old 06-03-2003, 05:45 AM
zell12 zell12 is offline
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I already know all the recipies, so I might sell them too.
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Old 06-03-2003, 06:23 AM
LordZen LordZen is offline
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excal arent you guys still planning on doing that system so you can only make the things if you have the recipe? to keep rare items from becomming posted on websites and such and therefore allowing the whole population to make it..
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  #6  
Old 06-04-2003, 09:01 AM
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Yeah, considering everyone that matters knows about Crossfire =\.... heh ::cough:: stefan j00 need an idea man ::cough::
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  #7  
Old 06-06-2003, 04:28 AM
LordZen LordZen is offline
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hey i wanna matter
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  #8  
Old 06-07-2003, 04:59 AM
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actually i think that even though it is kinda lame to get recip[es off of some help site i mean... god i had a reason but i have such a bad headache but i think that you shouldnt need a recipe book to make an alch thing
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Old 06-07-2003, 10:09 AM
Judge_S Judge_S is offline
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Well, you could always make the recipe need something different.
For example:
If I want to make Water of the Wise (I think it's 4 waters), then first, I need the recipe scroll before it will work.
Then, I read the scroll, and get the ingredients.
Finally, after I make Water of the Wise (fail or not), something on the ingredient list changes one or two of the ingredients to a different item(s) - hence needing the recipe sheet to make it.
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Old 06-07-2003, 08:59 PM
Rucifeld Rucifeld is offline
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Quote:
Originally posted by Judge_S
Well, you could always make the recipe need something different.
For example:
If I want to make Water of the Wise (I think it's 4 waters), then first, I need the recipe scroll before it will work.
Then, I read the scroll, and get the ingredients.
Finally, after I make Water of the Wise (fail or not), something on the ingredient list changes one or two of the ingredients to a different item(s) - hence needing the recipe sheet to make it.
That doesn't make a lot of sense to me...but it DOES make sense that you would need the recipe book, in an RP sense. You may know the ingredients because you went to a help site but your character would not. Also, you might know the ingredients, but you could make the case that the scroll or recipe book lists more than ingredients (ie proportions and other special directions) that you aren't privvy to when you right click it...so yes, I think it makes sense.
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  #11  
Old 06-07-2003, 09:27 PM
Judge_S Judge_S is offline
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Quote:
Originally posted by Rucifeld


That doesn't make a lot of sense to me...but it DOES make sense that you would need the recipe book, in an RP sense. You may know the ingredients because you went to a help site but your character would not. Also, you might know the ingredients, but you could make the case that the scroll or recipe book lists more than ingredients (ie proportions and other special directions) that you aren't privvy to when you right click it...so yes, I think it makes sense.
Upon reading it, yes what I said is confusing.

In short, just randomize the recipe after you fail or succeed at attempting it. And the only way to find out what ingredients you next need is by reading the recipe.
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  #12  
Old 06-08-2003, 11:29 AM
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Anyone ever play Harvestmoon for Playstation? Well, maybe you should have to learn it first, then you can bring up a list of items to make if you have the recipe.
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  #13  
Old 06-08-2003, 12:28 PM
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I think it'd be reasonable to be able to alch something if you read the recipe once - it's up to you to remember the ingredients, but you don't have to own the recipe. This way, people could "sell" their knowledge, if they have a rare recipe. I think randomizing recipes is kinda strange, specially as it varies the stuff you need for the very same thing - once it's 5 dievil feet for a balm, then it's one. I think that this would suck and be unrealistic anyway.
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  #14  
Old 06-09-2003, 03:59 AM
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Quote:
Originally posted by Satrek2000
I think randomizing recipes is kinda strange, specially as it varies the stuff you need for the very same thing - once it's 5 dievil feet for a balm, then it's one. I think that this would suck and be unrealistic anyway.
Sure it's unrealistic, but at least it makes use of the recipes and cookbooks.
Besides, it would probably be randomized within certain items, and the quantities shouldn't change.

Example: Recipe A needs 3 dievil's feet, 1 pearl, and 2 waters.
After alchemizing it, it needs to randomize an ingredient. It then goes through its list of ingredients it can have, say these:
3 dievil's feet
3 heavil's feet
1 sapphire
1 pearl
2 waters

And it makes a new ingredient list from those ingredients.
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  #15  
Old 06-09-2003, 11:41 AM
Satrek2000 Satrek2000 is offline
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Hm... if I got you right, you can get the same alch-thingie with different recipes, and you sometimes need a water only, sometimes dievil-feet instead?

What about this: if you look the recipe up somewhere, you got a 20% chance of succeeding. You read it in the game, and you get 50%. YOu actually own the recipe, that is have it with you while alching, you get 90%. Wouldn't that do?
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