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Alchemy Items
I have recipes for several items like Helmet of Might, Platemail of power etc.. i understand its possible to make them if some items were added that arent in the game yet, Stefan when will these items be added in ? Ive been waiting for awhile..
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Yes, this will allow us alchemists to make the cash. ;-)
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Yesh cash and good items =D
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I already know all the recipies, so I might sell them too. :)
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excal arent you guys still planning on doing that system so you can only make the things if you have the recipe? to keep rare items from becomming posted on websites and such and therefore allowing the whole population to make it..
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Yeah, considering everyone that matters knows about Crossfire =\.... heh ::cough:: stefan j00 need an idea man ::cough::
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hey i wanna matter :(
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actually i think that even though it is kinda lame to get recip[es off of some help site i mean... god i had a reason but i have such a bad headache but i think that you shouldnt need a recipe book to make an alch thing
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Well, you could always make the recipe need something different.
For example: If I want to make Water of the Wise (I think it's 4 waters), then first, I need the recipe scroll before it will work. Then, I read the scroll, and get the ingredients. Finally, after I make Water of the Wise (fail or not), something on the ingredient list changes one or two of the ingredients to a different item(s) - hence needing the recipe sheet to make it. |
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In short, just randomize the recipe after you fail or succeed at attempting it. And the only way to find out what ingredients you next need is by reading the recipe. |
Anyone ever play Harvestmoon for Playstation? Well, maybe you should have to learn it first, then you can bring up a list of items to make if you have the recipe.
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I think it'd be reasonable to be able to alch something if you read the recipe once - it's up to you to remember the ingredients, but you don't have to own the recipe. This way, people could "sell" their knowledge, if they have a rare recipe. I think randomizing recipes is kinda strange, specially as it varies the stuff you need for the very same thing - once it's 5 dievil feet for a balm, then it's one. I think that this would suck and be unrealistic anyway.
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Besides, it would probably be randomized within certain items, and the quantities shouldn't change. Example: Recipe A needs 3 dievil's feet, 1 pearl, and 2 waters. After alchemizing it, it needs to randomize an ingredient. It then goes through its list of ingredients it can have, say these: 3 dievil's feet 3 heavil's feet 1 sapphire 1 pearl 2 waters And it makes a new ingredient list from those ingredients. |
Hm... if I got you right, you can get the same alch-thingie with different recipes, and you sometimes need a water only, sometimes dievil-feet instead?
What about this: if you look the recipe up somewhere, you got a 20% chance of succeeding. You read it in the game, and you get 50%. YOu actually own the recipe, that is have it with you while alching, you get 90%. Wouldn't that do? |
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