Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   Alchemy Items (https://forums.graalonline.com/forums/showthread.php?t=45247)

Tim26 06-03-2003 04:04 AM

Alchemy Items
 
I have recipes for several items like Helmet of Might, Platemail of power etc.. i understand its possible to make them if some items were added that arent in the game yet, Stefan when will these items be added in ? Ive been waiting for awhile..

zell12 06-03-2003 04:29 AM

Yes, this will allow us alchemists to make the cash. ;-)

Tim26 06-03-2003 04:31 AM

Yesh cash and good items =D

zell12 06-03-2003 05:45 AM

I already know all the recipies, so I might sell them too. :)

LordZen 06-03-2003 06:23 AM

excal arent you guys still planning on doing that system so you can only make the things if you have the recipe? to keep rare items from becomming posted on websites and such and therefore allowing the whole population to make it..

boukon_malisous 06-04-2003 09:01 AM

Yeah, considering everyone that matters knows about Crossfire =\.... heh ::cough:: stefan j00 need an idea man ::cough::

LordZen 06-06-2003 04:28 AM

hey i wanna matter :(

wonderboysp2p 06-07-2003 04:59 AM

actually i think that even though it is kinda lame to get recip[es off of some help site i mean... god i had a reason but i have such a bad headache but i think that you shouldnt need a recipe book to make an alch thing

Judge_S 06-07-2003 10:09 AM

Well, you could always make the recipe need something different.
For example:
If I want to make Water of the Wise (I think it's 4 waters), then first, I need the recipe scroll before it will work.
Then, I read the scroll, and get the ingredients.
Finally, after I make Water of the Wise (fail or not), something on the ingredient list changes one or two of the ingredients to a different item(s) - hence needing the recipe sheet to make it.

Rucifeld 06-07-2003 08:59 PM

Quote:

Originally posted by Judge_S
Well, you could always make the recipe need something different.
For example:
If I want to make Water of the Wise (I think it's 4 waters), then first, I need the recipe scroll before it will work.
Then, I read the scroll, and get the ingredients.
Finally, after I make Water of the Wise (fail or not), something on the ingredient list changes one or two of the ingredients to a different item(s) - hence needing the recipe sheet to make it.

That doesn't make a lot of sense to me...but it DOES make sense that you would need the recipe book, in an RP sense. You may know the ingredients because you went to a help site but your character would not. Also, you might know the ingredients, but you could make the case that the scroll or recipe book lists more than ingredients (ie proportions and other special directions) that you aren't privvy to when you right click it...so yes, I think it makes sense.

Judge_S 06-07-2003 09:27 PM

Quote:

Originally posted by Rucifeld


That doesn't make a lot of sense to me...but it DOES make sense that you would need the recipe book, in an RP sense. You may know the ingredients because you went to a help site but your character would not. Also, you might know the ingredients, but you could make the case that the scroll or recipe book lists more than ingredients (ie proportions and other special directions) that you aren't privvy to when you right click it...so yes, I think it makes sense.

Upon reading it, yes what I said is confusing.

In short, just randomize the recipe after you fail or succeed at attempting it. And the only way to find out what ingredients you next need is by reading the recipe.

screen_name 06-08-2003 11:29 AM

Anyone ever play Harvestmoon for Playstation? Well, maybe you should have to learn it first, then you can bring up a list of items to make if you have the recipe.

Satrek2000 06-08-2003 12:28 PM

I think it'd be reasonable to be able to alch something if you read the recipe once - it's up to you to remember the ingredients, but you don't have to own the recipe. This way, people could "sell" their knowledge, if they have a rare recipe. I think randomizing recipes is kinda strange, specially as it varies the stuff you need for the very same thing - once it's 5 dievil feet for a balm, then it's one. I think that this would suck and be unrealistic anyway.

Judge_S 06-09-2003 03:59 AM

Quote:

Originally posted by Satrek2000
I think randomizing recipes is kinda strange, specially as it varies the stuff you need for the very same thing - once it's 5 dievil feet for a balm, then it's one. I think that this would suck and be unrealistic anyway.
Sure it's unrealistic, but at least it makes use of the recipes and cookbooks.
Besides, it would probably be randomized within certain items, and the quantities shouldn't change.

Example: Recipe A needs 3 dievil's feet, 1 pearl, and 2 waters.
After alchemizing it, it needs to randomize an ingredient. It then goes through its list of ingredients it can have, say these:
3 dievil's feet
3 heavil's feet
1 sapphire
1 pearl
2 waters

And it makes a new ingredient list from those ingredients.

Satrek2000 06-09-2003 11:41 AM

Hm... if I got you right, you can get the same alch-thingie with different recipes, and you sometimes need a water only, sometimes dievil-feet instead?

What about this: if you look the recipe up somewhere, you got a 20% chance of succeeding. You read it in the game, and you get 50%. YOu actually own the recipe, that is have it with you while alching, you get 90%. Wouldn't that do?


All times are GMT +2. The time now is 01:03 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.