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As it stands right now, all classes start relatively the same, besides stats and skills anyway. Well maybe thats not the same but...eh well but it would also be a good idea to implement more difference that cannot be aquired as easy as skills or stats. Maybe each class could also start with resistance, path, and secondary stat differences.
Erm here lemme show you what I mean.
Sorcerer -
Attuned: Mind, Self, Transferrance
Resistances: Magic+50, Ghosthit+20, Drain+20, Confusion+50, Deplete+20, Death+20
Other: SP Regen+2
Priest -
Attuned: Restoration, Abjuration, Protection
Resistances: Holyword+20, Magic+20, Life Stealing+20, Drain+20, Death+20, Turn Undead+20, Deplete+20
Other: Grace Regen+1
Barbarian -
Attuned: None
Resistances: Fire+20, Cold+20, Poison+20, Fear+20, Electricity+20, Slow+20, Paralyze+20, Confusion-15, Acid+20, Physical+20
Other: HP Regen+2
Thief -
Attuned: Self, Missles
Resistances: Slow+50, Confusion+20, Paralyze+20, Blind+20, Fear+20, Poison+50, Physical+10
Other: Speed+2 WC+1 Stealth
Warrior -
Attuned: Self, Protection
Resistances: Fire+15, Cold+15, Poison+10, Fear+15, Elecricity+15, Slow+10, Paralyze+15, Acid+15, Physical+15
Other: HP Regen+1
Alchemist -
Attuned: Detonation, Creation, Transmutation, Fire, Information
Resistances: Fire+30, Acid+15, Blind+15, Magic+20, Confusion+20, Electricity+10, Cold+10
Other: SP Regen+1 |