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More Class Differences
As it stands right now, all classes start relatively the same, besides stats and skills anyway. Well maybe thats not the same but...eh well but it would also be a good idea to implement more difference that cannot be aquired as easy as skills or stats. Maybe each class could also start with resistance, path, and secondary stat differences.
Erm here lemme show you what I mean. Sorcerer - Attuned: Mind, Self, Transferrance Resistances: Magic+50, Ghosthit+20, Drain+20, Confusion+50, Deplete+20, Death+20 Other: SP Regen+2 Priest - Attuned: Restoration, Abjuration, Protection Resistances: Holyword+20, Magic+20, Life Stealing+20, Drain+20, Death+20, Turn Undead+20, Deplete+20 Other: Grace Regen+1 Barbarian - Attuned: None Resistances: Fire+20, Cold+20, Poison+20, Fear+20, Electricity+20, Slow+20, Paralyze+20, Confusion-15, Acid+20, Physical+20 Other: HP Regen+2 Thief - Attuned: Self, Missles Resistances: Slow+50, Confusion+20, Paralyze+20, Blind+20, Fear+20, Poison+50, Physical+10 Other: Speed+2 WC+1 Stealth Warrior - Attuned: Self, Protection Resistances: Fire+15, Cold+15, Poison+10, Fear+15, Elecricity+15, Slow+10, Paralyze+15, Acid+15, Physical+15 Other: HP Regen+1 Alchemist - Attuned: Detonation, Creation, Transmutation, Fire, Information Resistances: Fire+30, Acid+15, Blind+15, Magic+20, Confusion+20, Electricity+10, Cold+10 Other: SP Regen+1 |
Thats a good idea. And does Thieves already have the speed+2?
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I like your idea.
But please copy everything you said and delete this thread and put it on main forum. I really want stefan to see this. |
I think that Barbarians and Warriors should not be able to use magic. >=(
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Yes all NON magical classes should be restricted.
I swear it is annoying because basically a warrior is better than a sorcerer/priest because you can get there stats and have all there spells. |
Thats not really fair, then priests and sorcerers should be restricted from using weapons. And anyway some spells I believe are affected by your Power stat, to make them larger or stronger. But there should be something added so that Power and Magic Level effects the strength of most spells and the casting time required.
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good idea
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How about this.. very unique idea.. to add on.. lets get rid of all weapons completely and all spells and replace the lvl idea with yin yang symbols but oh get this.. they are red and white! and when you get hit it takes away half of the yin yang symbol!!! omg im a genius! and then have a max of say... 20 yinyang symbols!! but get this theres a way to get more powerful! How you ask? get stronger swords!! and have omg.. I just thought of this.. a lvl 4 sword called the "golden sword"?? It like totally matches with the gold server idea..!!!! and then and then get this ... instead of t rexes and dievels have... Lizard men!!! omg I am the man of ideas!!!!
What do you think of it!? |
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Base resistances sounds good. The IWD party claims that battles go too long with armor as it is, but we in the Too Poor for an IWD party claim that they're too short!
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Re: More Class Differences
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Wow, Shrimp, that is really cool.
I think some resistances should be adjusted .. but other than that, it's rather nifty. I like it, well done. Now if only it would be added. HAHAHAHAH. Like that will happen. |
Shrimp, this idea is very, very good. It would make things much more interesting, make them make much more sense, and also make things much more fun.
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I have an idea for sorcerer's and priests, maybe they can use there WAND as a weapon just change the gfx to a STAFF type with orbs on both sides and the auto spell thng by pressing S is dumb =/ make it so these staff wands can hit enemies when you press S.
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Sorceror -
Other: SP_REGEN+2, Spell Concentration, Faster Casting Priest - Other: Grace_regen+2, Prayer Concentration, Prayer Potene Spell Concentration: Chance to not be interupted when hit while casting a spell. Chance is proportional to Magic Level Faster Casting: Casting time is reduced, depending on Magic Level - Spell Level Prayer Concentration: Same as Spell Concentration... but for prayers Prayer Potence: Prayers by Priests are more powerful than others... Wisdom Level + Spell Level |
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Non-Magic gets SP and Grace regen of -5
Magic users get -30 in armor resistance. Alchemist should be placed in the middle, and so should thiefs, because they're both not in any catagory. Like Alchemists and Thiefs would have SP and Grace Regen of 0 (normal) And a -15 in armor resistance. Or just make it where Sorcs gain more Magic and Grace points per level than Warriors, While Warriors and such get far less than the normal. And the Warriors and such get higher HP per level, but their grace and such is crippled. Quote:
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No armor resistance penalties. "Let's make the weak, who can't wear armor, even weaker!"
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I still say armor should come with inherit resistances(if weaker to some than others) against EVERYTHING! mages you say? give em robes with high resistance to magic jeez
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Or that AC applies to everything, such that a fighter in Physical + 15 AC + 3 armor survives more fire attacks than a fighter without armor but less than a fighter in Fire + 15 AC + 3...No protection bad, General protection good, Specific protection better (in terms of how well they defend).
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I like it, but I think Barbarians should get +1 wc and 2 dmg
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