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Shrimp Okonomiyaki 02-01-2003 04:29 PM

More Class Differences
 
As it stands right now, all classes start relatively the same, besides stats and skills anyway. Well maybe thats not the same but...eh well but it would also be a good idea to implement more difference that cannot be aquired as easy as skills or stats. Maybe each class could also start with resistance, path, and secondary stat differences.
Erm here lemme show you what I mean.

Sorcerer -
Attuned: Mind, Self, Transferrance
Resistances: Magic+50, Ghosthit+20, Drain+20, Confusion+50, Deplete+20, Death+20
Other: SP Regen+2

Priest -
Attuned: Restoration, Abjuration, Protection
Resistances: Holyword+20, Magic+20, Life Stealing+20, Drain+20, Death+20, Turn Undead+20, Deplete+20
Other: Grace Regen+1

Barbarian -
Attuned: None
Resistances: Fire+20, Cold+20, Poison+20, Fear+20, Electricity+20, Slow+20, Paralyze+20, Confusion-15, Acid+20, Physical+20
Other: HP Regen+2

Thief -
Attuned: Self, Missles
Resistances: Slow+50, Confusion+20, Paralyze+20, Blind+20, Fear+20, Poison+50, Physical+10
Other: Speed+2 WC+1 Stealth

Warrior -
Attuned: Self, Protection
Resistances: Fire+15, Cold+15, Poison+10, Fear+15, Elecricity+15, Slow+10, Paralyze+15, Acid+15, Physical+15
Other: HP Regen+1

Alchemist -
Attuned: Detonation, Creation, Transmutation, Fire, Information
Resistances: Fire+30, Acid+15, Blind+15, Magic+20, Confusion+20, Electricity+10, Cold+10
Other: SP Regen+1

kenyonandelliot 02-01-2003 04:58 PM

Thats a good idea. And does Thieves already have the speed+2?

Selzar 02-01-2003 05:46 PM

I like your idea.
But please copy everything you said and delete this thread and put it on main forum. I really want stefan to see this.

zell12 02-01-2003 10:16 PM

I think that Barbarians and Warriors should not be able to use magic. >=(

Dude6252000 02-01-2003 10:24 PM

Quote:

Originally posted by kenyonandelliot
Thats a good idea. And does Thieves already have the speed+2?
Yeah, it's a good idea :O But thieves I think get Dex+2 or Dex+3 when they start out.
Quote:

Originally posted by kenyonandelliot
I think that Barbarians and Warriors should not be able to use magic. >=(
I agree with that.

Selzar 02-01-2003 10:45 PM

Yes all NON magical classes should be restricted.
I swear it is annoying because basically a warrior is better than a sorcerer/priest because you can get there stats and have all there spells.

Shrimp Okonomiyaki 02-01-2003 10:52 PM

Thats not really fair, then priests and sorcerers should be restricted from using weapons. And anyway some spells I believe are affected by your Power stat, to make them larger or stronger. But there should be something added so that Power and Magic Level effects the strength of most spells and the casting time required.

Rax 02-01-2003 11:04 PM

good idea

Kinatt 02-01-2003 11:15 PM

How about this.. very unique idea.. to add on.. lets get rid of all weapons completely and all spells and replace the lvl idea with yin yang symbols but oh get this.. they are red and white! and when you get hit it takes away half of the yin yang symbol!!! omg im a genius! and then have a max of say... 20 yinyang symbols!! but get this theres a way to get more powerful! How you ask? get stronger swords!! and have omg.. I just thought of this.. a lvl 4 sword called the "golden sword"?? It like totally matches with the gold server idea..!!!! and then and then get this ... instead of t rexes and dievels have... Lizard men!!! omg I am the man of ideas!!!!


What do you think of it!?

graaliholic 02-01-2003 11:16 PM

Quote:

Originally posted by Shrimp Okonomiyaki
Thats not really fair, then priests and sorcerers should be restricted from using weapons. And anyway some spells I believe are affected by your Power stat, to make them larger or stronger. But there should be something added so that Power and Magic Level effects the strength of most spells and the casting time required.
It would be funny to see a sorcerer get off 2 or 3 spells before a warrior/barbarian gets off 1 :D

Tyhm 02-01-2003 11:34 PM

Base resistances sounds good. The IWD party claims that battles go too long with armor as it is, but we in the Too Poor for an IWD party claim that they're too short!

graaliholic 02-01-2003 11:40 PM

Re: More Class Differences
 
Quote:

Originally posted by Shrimp Okonomiyaki
Sorcerer -
Attuned: Mind, Self, Transferrance
Resistances: Magic+50, Ghosthit+20, Drain+20, Confusion+50, Deplete+20, Death+20
Other: SP Regen+2

Priest -
Attuned: Restoration, Abjuration, Protection
Resistances: Holyword+20, Magic+20, Life Stealing+20, Drain+20, Death+20, Turn Undead+20, Deplete+20
Other: Grace Regen+1

Sorcerers/Priest need things like this, so as they don't fall further behind than they already are :o

Locke_boy 02-10-2003 06:50 AM

Wow, Shrimp, that is really cool.

I think some resistances should be adjusted .. but other than that, it's rather nifty. I like it, well done.

Now if only it would be added.

HAHAHAHAH. Like that will happen.

Tseng 02-10-2003 08:39 AM

Shrimp, this idea is very, very good. It would make things much more interesting, make them make much more sense, and also make things much more fun.

Selzar 02-10-2003 10:29 AM

I have an idea for sorcerer's and priests, maybe they can use there WAND as a weapon just change the gfx to a STAFF type with orbs on both sides and the auto spell thng by pressing S is dumb =/ make it so these staff wands can hit enemies when you press S.

MasterNuke 02-10-2003 08:59 PM

Sorceror -
Other: SP_REGEN+2, Spell Concentration, Faster Casting

Priest -
Other: Grace_regen+2, Prayer Concentration, Prayer Potene

Spell Concentration: Chance to not be interupted when hit while casting a spell. Chance is proportional to Magic Level

Faster Casting: Casting time is reduced, depending on Magic Level - Spell Level

Prayer Concentration: Same as Spell Concentration... but for prayers

Prayer Potence: Prayers by Priests are more powerful than others... Wisdom Level + Spell Level

Locke_boy 02-10-2003 09:38 PM

Quote:

Originally posted by MasterNuke
Sorceror -
Other: SP_REGEN+2, Spell Concentration, Faster Casting

Priest -
Other: Grace_regen+2, Prayer Concentration, Prayer Potene

Spell Concentration: Chance to not be interupted when hit while casting a spell. Chance is proportional to Magic Level

Faster Casting: Casting time is reduced, depending on Magic Level - Spell Level

Prayer Concentration: Same as Spell Concentration... but for prayers

Prayer Potence: Prayers by Priests are more powerful than others... Wisdom Level + Spell Level

That should go without saying .. but .. unfortunately .. it doesn't. Let's pray (oh, hah, corny pun) that this is added.. :\

Zurkiba 02-10-2003 09:43 PM

Non-Magic gets SP and Grace regen of -5
Magic users get -30 in armor resistance.

Alchemist should be placed in the middle, and so should thiefs, because they're both not in any catagory.
Like Alchemists and Thiefs would have SP and Grace Regen of 0 (normal)
And a -15 in armor resistance.

Or just make it where Sorcs gain more Magic and Grace points per level than Warriors, While Warriors and such get far less than the normal.

And the Warriors and such get higher HP per level, but their grace and such is crippled.

Quote:

Originally posted by Selzar
I like your idea.
But please copy everything you said and delete this thread and put it on main forum. I really want stefan to see this.

And yet again, you fail to realise that this is the only forum Stefan comes on to take suggestions from. HENCE THE NAME 2002 Suggestions

Tyhm 02-10-2003 11:25 PM

No armor resistance penalties. "Let's make the weak, who can't wear armor, even weaker!"

Locke_boy 02-11-2003 04:20 AM

Quote:

Originally posted by Zurkiba
Non-Magic gets SP and Grace regen of -5
Magic users get -30 in armor resistance.

Alchemist should be placed in the middle, and so should thiefs, because they're both not in any catagory.
Like Alchemists and Thiefs would have SP and Grace Regen of 0 (normal)
And a -15 in armor resistance.

Or just make it where Sorcs gain more Magic and Grace points per level than Warriors, While Warriors and such get far less than the normal.

And the Warriors and such get higher HP per level, but their grace and such is crippled.

Great idea .. but I don't really like the armour penalty. I'm with Tyhm on that .. but I like the -5 regen for non-magic users. It would help VERY much in balancing things out.

Juron Pilo 02-11-2003 09:45 PM

I still say armor should come with inherit resistances(if weaker to some than others) against EVERYTHING! mages you say? give em robes with high resistance to magic jeez

Locke_boy 02-11-2003 10:41 PM

Quote:

Originally posted by Juron Pilo
I still say armor should come with inherit resistances(if weaker to some than others) against EVERYTHING! mages you say? give em robes with high resistance to magic jeez
Not a bad idea, makes sense.

Tyhm 02-12-2003 04:23 AM

Or that AC applies to everything, such that a fighter in Physical + 15 AC + 3 armor survives more fire attacks than a fighter without armor but less than a fighter in Fire + 15 AC + 3...No protection bad, General protection good, Specific protection better (in terms of how well they defend).

Locke_boy 02-12-2003 04:29 AM

Quote:

Originally posted by Tyhm
Or that AC applies to everything, such that a fighter in Physical + 15 AC + 3 armor survives more fire attacks than a fighter without armor but less than a fighter in Fire + 15 AC + 3...No protection bad, General protection good, Specific protection better (in terms of how well they defend).
Even better, and makes more sense.

ArchonX 02-12-2003 06:03 AM

I like it, but I think Barbarians should get +1 wc and 2 dmg


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