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  #1  
Old 01-08-2002, 11:46 PM
G_yoshi G_yoshi is offline
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current version doesn't recognize new files

When ever I try to use any command that deals with loading an external file (png, gif, txt, wav, mp3, etc.) it will only load if the file was present at the time the client was run. If I add files to any sub directory in my Graal2001 directory, when I test the NPC in the editor or script editor it says file does not exist. The only way to resolve this is by restarting the program...but that gets very annoying very fast.
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Old 01-09-2002, 02:33 AM
Echos Echos is offline
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Re: current version doesn't recognize new files

Quote:
Originally posted by G_yoshi
When ever I try to use any command that deals with loading an external file (png, gif, txt, wav, mp3, etc.) it will only load if the file was present at the time the client was run. If I add files to any sub directory in my Graal2001 directory, when I test the NPC in the editor or script editor it says file does not exist. The only way to resolve this is by restarting the program...but that gets very annoying very fast.
It's been like that for awhile, it's very annoying trying to get maps to work -.-
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Old 01-09-2002, 03:52 AM
G_yoshi G_yoshi is offline
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Re: Re: current version doesn't recognize new files

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Originally posted by Echos


It's been like that for awhile, it's very annoying trying to get maps to work -.-
no no...this is recent. Everytime I have created brand new pngs or copied files into my graal2001 directory it still complains the file does not exists, whereas the previous version recognized the new files and would use them.

The reason it's a pain in the ass in graal sometimes is that it loads and image into memory once...the only to change that, is to do setimg <img>; sleep 1; setimg <img>; that will reload the image in memory.
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Old 01-09-2002, 06:09 AM
BocoC BocoC is offline
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Re: Re: Re: current version doesn't recognize new files

Quote:
Originally posted by G_yoshi


no no...this is recent. Everytime I have created brand new pngs or copied files into my graal2001 directory it still complains the file does not exists, whereas the previous version recognized the new files and would use them.

The reason it's a pain in the ass in graal sometimes is that it loads and image into memory once...the only to change that, is to do setimg <img>; sleep 1; setimg <img>; that will reload the image in memory.
Ooooo! I hate it when you have to restart Graal if you made any changes to a picture! It would be a LOT better if you just had to close, then re-open the level to see the new picture update, or to just play the level to see it.
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  #5  
Old 01-14-2002, 12:06 AM
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Oh yes i might have screwed up things
(may be its not searching for the file if its not
known yet ... must check it)
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Old 01-14-2002, 12:15 AM
Yakuna2001 Yakuna2001 is offline
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Quote:
Originally posted by Stefan
Oh yes i might have screwed up things
(may be its not searching for the file if its not
known yet ... must check it)
lol..... BAD STEFAN!!!
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  #7  
Old 01-15-2002, 09:20 PM
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Hmmm I have changed it to make
offline playing more efficient, place the
new gfx in the same folder like the
level to get it working
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Old 01-15-2002, 09:35 PM
Slaktmaster Slaktmaster is offline
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Thanks, but does that mean I have to put all images and levels in the same folder? This would be annoying since I have everything organized into outsides, insides, images, ganis and testing folders. ;D
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