Quote:
Originally Posted by thepimp
Rough draft of the style of my server revernita im working on. this is not a level just a example of what the tileset looks like put together (on ms paint) I made everything in that picture except a couple of default tiles you can probably spot. go all out on the critism but be specific on what you do not like (dont say everything lol) i want to make this as good as it can be so i need help

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I've seen far worse in the way of player-made graphics, but it is indeed in need of some correction. My first impression was that it feels like an hispanic ghetto (not sure what you're aiming for). In any regard, here are some things you could improve upon over time:
Windows:
- The top of windows do not run into the roof of buildings.
- The top highlight on the window is far too bright.
- The bottom of the window seems to bleed into the building.
Doors:
- Outline around the door just needs redone. The sharp darkness serves to confuse the eye when looking at a building.
- Hardware on the door looks like specs.
Trees:
- Outline makes them appear "pasted" into the level.
Sidewalks:
- Too much of a gradient appearance overall.
Lamppost:
- It is MASSIVE, and sort-of flat looking.
Street:
- The way you've done your street lines would normally be indicative of either a non-highway road with a minimum of 45mph, or, one-way urban roads. This isn't as much a criticism as it is me wondering which of the two you're aiming for. Critique-wise, your road lines are disproportionately thick.
Other General Issues:
- You are using multiple light sources in your objects which detract from visual cohesion.
- Objects appear disproportionate in general.