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revernita style rough draft
THIS IS NOT A LEVEL. its a graphical example.
Rough draft of the style of my server revernita im working on. this is not a level just a example of what the tileset looks like put together (on ms paint) I made everything in that picture except a couple of default tiles you can probably spot. go all out on the critism but be specific on what you do not like (dont say everything lol) i want to make this as good as it can be so i need help :D http://a.imageshack.us/img839/4151/r...setpreview.png |
I'm not much of a guy to judge about artwork, but I really think this tileset has some potential if you really work with it more. Right now I see too much contrast in the level and I don't care for the roof and pizza/stop sign quite too much.
I'm really interested in seeing what you make of this tileset, good luck! |
Nothing's really proportional. The trees are massive compared to the buildings, which seem extremely small compared to Graal's usual standards. I guess since it's a tileset and not individual graphics, you could make the road wider without changing much
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seeing a normal graal player walking on that road would be ridiculous to think they could fit on one side, if you intend on adding cars or any vehicles in that sense a single vehicle would take up the whole road.
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Windows: - The top of windows do not run into the roof of buildings. - The top highlight on the window is far too bright. - The bottom of the window seems to bleed into the building. Doors: - Outline around the door just needs redone. The sharp darkness serves to confuse the eye when looking at a building. - Hardware on the door looks like specs. Trees: - Outline makes them appear "pasted" into the level. Sidewalks: - Too much of a gradient appearance overall. Lamppost: - It is MASSIVE, and sort-of flat looking. :p Street: - The way you've done your street lines would normally be indicative of either a non-highway road with a minimum of 45mph, or, one-way urban roads. This isn't as much a criticism as it is me wondering which of the two you're aiming for. Critique-wise, your road lines are disproportionately thick. Other General Issues: - You are using multiple light sources in your objects which detract from visual cohesion. - Objects appear disproportionate in general. |
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^ everyone laugh.
i think that was the result he wanted. |
okay i have to admit i lold at that. widened the road tho.
http://a.imageshack.us/img409/4151/r...setpreview.png |
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I'm not saying that everything should be proportionate, because then you'll have buildings that are stupidly large and take up multiple levels. But you still need to kind of preserve some sense of scale. Another thing I noticed is that the grass edges around the sidewalk, and the dirt patches, don't match the rest of the grass. If you want to see a modern server tileset done properly have a look at some of the levels from the last iteration of Bravo (Bravo Evolved?). |
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pojo
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Looks cool.
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These are some screenshots from Bravo Evolved, which was the modern version of Bravo. Probably the best looking modern server, imo. http://www.graalonline.com/community...suburbana3.png http://www.graalonline.com/community...dor/bravo2.png |
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