Graal Server Idea:
Fire bomb (You get a bomb -colors still being chosen- and you lay it down and it will
explode within 3 seconds)
-NPC's-
There will be many NPCs on this server (No name yet) and you will have to talk to those
NPCs to advance farther into the game/server. When you talk to an NPC a red box (Bigger
than default chat box) will appear with the NPC talking.
Ex:NPC: Steven: Hello, Luke, welcome to Ishaz Town!
When you talk to players the samr big red box will appear so you can still talk.
Quests will play a big part on this server aswell.
Money making will involve, selling items from killing monsters and such.
Community Plan
-Keep a good community
-Have many PRs for the community too stay well
-No abuse, if staff are caught spawning items/abusing they will be fired immediately
PvP System/NPC Killing System:
-Alright well, you see when you engage in a battle a long box will go all along the
bottom of your screen with tons of attacks to choose from. Of course at the beginning
you won't have many attacks but as you level up you will get more and more attacks.
There are no classes whatsoever on this server/game, just leveling up and getting
new attacks. Its pretty fun! At first you will, of course have a punch attack.
As you level up you will be able to unlock the "Punch Combo" which you can continue
to improve once you unlock it. When you first get it you can do a two punch combo. As you
"improve" this attack you could perform more punches as a longer and stronger combo.
Mainly this server could also take some nice strategy thinking. You will be able to use
any kind of attack because your just a kind of fighter who can do anything, once achieved
of course. So when you fight NPC's you'll need to think of those attacks you have so
you can defear your enemies! Same goes for PKing, you will need to think of the attacks
you have and use them wisely. When your killing enemies you can get armour,rings,capes,
helmets,boots. Pretty sweet ay? Well theres more! You see, I want this server to not be
so easy and to take some thinking. I want players to think out a battle tactic and if
the NPC/Player is having a special defense on something, I want you to think of a battle
tactic that works. There will be tons of battle tactics. Now you're probably thinking
well if I get about 150 battle attacks do you really expect me to just scroll down and
start choosing the right ones? No, well you see you have a list of all your battle
attacks and you have a list of "Attack List", basically you will have a list of 20
attacks. Those 20 attacks will be your "Attack List" for the battle, which you could
always change at any time. If you are fighting a player and that players takes more than
3 minutes to choose an attack. Surely it wouldn't take more than 3 minutes to choose
1 attack out of 20. You can always improve your attacks to a certain degree aswell, which
can really be a big help for your battles.
-More on them NPCs-
Yeah well the NPCs, hopefully, we can program them to have an attack pattern possibly,
with a list of default attacks to use depending on that monster. We want an attack
pattern because if we do random attacks it probably could vary from
little damage to big damage, but we want an attack pattern that can take down players
and be hard to defeat. Random attacks may become to easy to defeat depending on if it
keeps on choosing the weak attacks. Who knows? Still an attack pattern, different for
each NPC (Unless its the same exact NPC) will be different.
To be honest I think finding the staff to do this idea will be the hardest part, and then
going back and seeing, well what do we want thats really good and fun. We need our
gmap to be good and everything (We will be using the classic tiles) because the classic
tiles seem to fit the description of what I think fits the whole theme. Although
I could decide to have a few custom tiles, who knows?
-Events-
Yes many people like to play events that are very good. Like when I would log on
UN (Unholy Nation) and see tons of people in an event lobby, I'd be like "Dude
I want a server with a ton of ppl in an event lobby, like jeez man this is it." Yes
so I decided yeah. I'm thinking of having an event lobby for all events. I want this
server to have so much, be great and fun. Less idling and more fun.
The Gmap Thing
-Yeah well the gmap will be HUGE with a few islands (Not a super long swim away though).
Yes the gmap will be filled with houses,npcs, secret places, secret items to find, caves,
dungeons, special prizes scattered throughout the gmap, like "The Hook", this
hook will help you just chain to something and it will shoot you to that thing that you
hook too. It can be pretty useful, especially in dungeons where you definately need it.
Approaches on the NPC/Player
Yes when a player wants to pk you, they can't just start attacking you. They or you,
have to send a battle request to you or from you to him and if he accepts the battle
request you will begin to fight. If you see an NPC and it begins a battle you
won't have a choice in battling or not, it will just automatically start a battle with
you and you have no choice but to fight.
Weather Changes
-Every hour it will be sunny and every 4 hours it will rain for 30 minutes. During
winter it will snow (Which a gmap change can do) Its all good here.
-Finishing a fight against an NPC-
After you defeat an NPC it can give you either some gold coins or some kind of item.
-How can you put on armour, ect.
Well first of all your armour won't be shown on your player, only your hat,body,shield,
and head will. Your armour will still be on you though. Anyway you will have a Q-Menu
with things like, "Goods, Equip,and Attacks of course. Your goods section will feature,
gold coins, potions ect. Equipt will feature your armour, capes,helmets,boots,rings,
amulets, chestplate, platelegs and everything. Attacks, as already discussed will
have your list of all the attacks you've unlocked so far. We hope to keep on adding
new attacks. So far the max level will be 150. It will take a while to level up though,
although achieving the attacks will help. You see if we make the leveling slower, but
tons of attacks to unlock all the time, you can take time leveling with a ton of attacks
and read yo just pwn some noobs, ay? Pretty good, considering even with slow leveling,
there will be tons of features for the low levels and not just for high levels. Both
high and low levels will have tons and tons of features. The plan is even if you hit
level 150 you can still fight monsters and unlock new attacks, so players can keep on
finding ways to think of new battle tactics.
-The Battle Request (More On)-
Even if someone sends you a battle requests you can check their profile too see their
level so you don't end up getting ownt so easily and emberrased. I don't think you
want to be level 10 fighting a level 80 right? Didn't think so. But a level 70 vs 80 can
be interesting because the level 70 could win. Depending on your battle tactics you could
win the fight if your 70 vs 80. Pretty cool though.
-A few things-
Yeah, you can run on this server if you hold down A while walking. Sadly, you cannot
jump on this server. Also you can have three character slots so you could have a:
level 30, level 50, level 80.
-Some Gmap things-
Some towns may have a few NPCs that cause fires or something, therefore parts of the
village may be on fire, and you might have to go and find those bad guys and take em out!
-Few other things-
If you walk on a fire you begin to lose health and die slowly. You getting the first
attack or the NPC getting the first attack will vary throughout fighting those monsters.
Normally if you get behind an NPC and confront it you could get the first attack
(usually). Each monster will vary on your amount of exp (experience) points you will
get, which you could check in on your screen. On the top of your screen there will be
buttons to press and things. During battles if you can inflict enough damage you could
be able to dodge the next attack your opponent does. This really helps during battles
and makes you own. You can have a direct hit that has a 50 chance to actually do a
direct hit or a 50 chance to just not do a direct hit. Depending if your enemy uses
an attack like "Focus" if you do enough damage on him you will be able to attack again.
If he doesn't use focus he could get attacked again. Always have the focus attack in your
attack list for your battles. In these server/game you could take NPCs/friends with you
on missions and such. Like if you had to go save some villagers, you could take some
NPCs like an NPC Dog, or NPC squirrel or warrior, or even take your friends with you.
-The things you have when you get your friends/NPCs to come with you on missions/and
other things-
You always form a party, which is a group of NPCs or players. The max 'party' size is
14 people or NPCs or NPCs and players. Certain things could only require a certain amount
of people, like if your fighting lower level things with lower levels you going to only
have like 3 people. If the task is much harder you could get 14 people or NPcs and
players. When you engage in battle with your NPCs or friends, they will appear in battle
against those NPCs. They won't appear in battles during PKing, unless you go to the spar
arena and go in a team spar, and form a group and fight eachother.
Ex: 3 players on a blue team and 3 players on a red team. Both teams come out and begin
fighting the opposing team. Its not like 1 player from each team come out and 1 v 1
eachother. No, all 3 players come out and they fight their enemies as a real team.
You do get a map on this server. If you press M you can activate your map and look around the gmap. |