I figured this deserved its own thread. When I'm having off-nights and bored I work on this a little at a time. I'm not that great at 3D, I haven't taken any classes and I just learn what I can from the internet. My intention here is to keep it as low-poly as possible.
Scene right now is made up of 630 triangles(polygons).
I have absolutely no idea how to go about efficiently making outside areas, so I'm winging it(couldn't find any tutorials about low-poly game design). I'm just laying out polygons slightly atop the grass for things like the paths. I don't know if I'm meant to instead rip the ground polygon apart and apply the textures for things like paths to individual polygons. So... if anyone is experienced with this and 3ds Max(7), I'd love to have a mentor! I'm especially curious as to do low-poly areas you'd see in like the Zelda DS games(for example, how to make textures for things like paths dynamically tiled instead of stretching?).
Sign was really the hardest thing to do, given the odd shape and design, I couldn't just slap it on a box or anything. Gonna dread things like the tree...