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Graal Lowpoly 3D
3 Attachment(s)
I figured this deserved its own thread. When I'm having off-nights and bored I work on this a little at a time. I'm not that great at 3D, I haven't taken any classes and I just learn what I can from the internet. My intention here is to keep it as low-poly as possible.
Scene right now is made up of 630 triangles(polygons). Attachment 50131 Attachment 50132 Attachment 50133 I have absolutely no idea how to go about efficiently making outside areas, so I'm winging it(couldn't find any tutorials about low-poly game design). I'm just laying out polygons slightly atop the grass for things like the paths. I don't know if I'm meant to instead rip the ground polygon apart and apply the textures for things like paths to individual polygons. So... if anyone is experienced with this and 3ds Max(7), I'd love to have a mentor! I'm especially curious as to do low-poly areas you'd see in like the Zelda DS games(for example, how to make textures for things like paths dynamically tiled instead of stretching?). Sign was really the hardest thing to do, given the odd shape and design, I couldn't just slap it on a box or anything. Gonna dread things like the tree... |
This is very awesome.
If this was an online game, I would play it. It reminds me of a mix between Zelda DS and Animal Crossing. I would love to see what becomes of this. :) |
Sweet. :D
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Awesome !
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Very cool dusty ^^
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I really like it, feels like Graal! In 3D :D!
You should translate Graal's tileset into "3D tiles". Then I could write a compiler that would convert Graal NW levels into Quake or Half-Life maps.. THEN YOU COULD PLAY YOUR FAVORITE GRAAL LEVELS IN THREE DIMENSIONZ >___< |
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