
11-02-2009, 01:54 AM
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Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
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PvP Exp
If you can do it well, we all love PvP. Currently, the only reward for successfully killing someone is platinum/item drop and even that is limited in what you can scavenge from someone. It's very unlikely that you'll come across someone not carrying an abundance of platinum for their items safety, so it all gets pretty boring and the only reason to keep doing it is to watch someone eventually cry.
I propose that exp be added as a reward for successfully pking someone. I've thought up of a system that would ensure pking for exp be fruitful and without abuse.
Exp gained = ((playerkilledlevel+leveldif)*8)*100
And the level used is the general level of the player (maxed at 110).
So if a level 70 killed a level 110 he/she would recieve 92,000 exp in whichever skill they used to kill the player.
As we all know, a player can be killed inf times (that's how 000's of diamonds are stolen). The obvious way to abuse this would be to lame eachother until the world ends for easy max wis, phys and magic. So here's the drawback to pking for exp. 60percent of the exp you gain is taken from the player killed and you can only gain exp from playerkilling 100x a day but exp will always be taken from you when a player kills you, unless he/she has already reached their 100 kills a day limit.
This drawback to pking for exp ensures that the reward is enticing enough to encourage players to pk in this fashion. The cap on the number of kills that will reward a player exp would also have players target their peers or those higher level and not the lower levels. It should also stop/slow any abusers.
Just a suggestion to spice things up |
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