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Old 03-28-2010, 04:45 PM
scooter123 scooter123 is offline
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Server Idea -

Graal Server Idea:
Fire bomb (You get a bomb -colors still being chosen- and you lay it down and it will
explode within 3 seconds)

-NPC's-
There will be many NPCs on this server (No name yet) and you will have to talk to those
NPCs to advance farther into the game/server. When you talk to an NPC a red box (Bigger
than default chat box) will appear with the NPC talking.
Ex:NPC: Steven: Hello, Luke, welcome to Ishaz Town!

When you talk to players the samr big red box will appear so you can still talk.
Quests will play a big part on this server aswell.
Money making will involve, selling items from killing monsters and such.

Community Plan
-Keep a good community
-Have many PRs for the community too stay well
-No abuse, if staff are caught spawning items/abusing they will be fired immediately

PvP System/NPC Killing System:
-Alright well, you see when you engage in a battle a long box will go all along the
bottom of your screen with tons of attacks to choose from. Of course at the beginning
you won't have many attacks but as you level up you will get more and more attacks.
There are no classes whatsoever on this server/game, just leveling up and getting
new attacks. Its pretty fun! At first you will, of course have a punch attack.
As you level up you will be able to unlock the "Punch Combo" which you can continue
to improve once you unlock it. When you first get it you can do a two punch combo. As you
"improve" this attack you could perform more punches as a longer and stronger combo.
Mainly this server could also take some nice strategy thinking. You will be able to use
any kind of attack because your just a kind of fighter who can do anything, once achieved
of course. So when you fight NPC's you'll need to think of those attacks you have so
you can defear your enemies! Same goes for PKing, you will need to think of the attacks
you have and use them wisely. When your killing enemies you can get armour,rings,capes,
helmets,boots. Pretty sweet ay? Well theres more! You see, I want this server to not be
so easy and to take some thinking. I want players to think out a battle tactic and if
the NPC/Player is having a special defense on something, I want you to think of a battle
tactic that works. There will be tons of battle tactics. Now you're probably thinking
well if I get about 150 battle attacks do you really expect me to just scroll down and
start choosing the right ones? No, well you see you have a list of all your battle
attacks and you have a list of "Attack List", basically you will have a list of 20
attacks. Those 20 attacks will be your "Attack List" for the battle, which you could
always change at any time. If you are fighting a player and that players takes more than
3 minutes to choose an attack. Surely it wouldn't take more than 3 minutes to choose
1 attack out of 20. You can always improve your attacks to a certain degree aswell, which
can really be a big help for your battles.

-More on them NPCs-
Yeah well the NPCs, hopefully, we can program them to have an attack pattern possibly,
with a list of default attacks to use depending on that monster. We want an attack
pattern because if we do random attacks it probably could vary from
little damage to big damage, but we want an attack pattern that can take down players
and be hard to defeat. Random attacks may become to easy to defeat depending on if it
keeps on choosing the weak attacks. Who knows? Still an attack pattern, different for
each NPC (Unless its the same exact NPC) will be different.

To be honest I think finding the staff to do this idea will be the hardest part, and then
going back and seeing, well what do we want thats really good and fun. We need our
gmap to be good and everything (We will be using the classic tiles) because the classic
tiles seem to fit the description of what I think fits the whole theme. Although
I could decide to have a few custom tiles, who knows?

-Events-
Yes many people like to play events that are very good. Like when I would log on
UN (Unholy Nation) and see tons of people in an event lobby, I'd be like "Dude
I want a server with a ton of ppl in an event lobby, like jeez man this is it." Yes
so I decided yeah. I'm thinking of having an event lobby for all events. I want this
server to have so much, be great and fun. Less idling and more fun.

The Gmap Thing
-Yeah well the gmap will be HUGE with a few islands (Not a super long swim away though).
Yes the gmap will be filled with houses,npcs, secret places, secret items to find, caves,
dungeons, special prizes scattered throughout the gmap, like "The Hook", this
hook will help you just chain to something and it will shoot you to that thing that you
hook too. It can be pretty useful, especially in dungeons where you definately need it.


Approaches on the NPC/Player
Yes when a player wants to pk you, they can't just start attacking you. They or you,
have to send a battle request to you or from you to him and if he accepts the battle
request you will begin to fight. If you see an NPC and it begins a battle you
won't have a choice in battling or not, it will just automatically start a battle with
you and you have no choice but to fight.



Weather Changes
-Every hour it will be sunny and every 4 hours it will rain for 30 minutes. During
winter it will snow (Which a gmap change can do) Its all good here.


-Finishing a fight against an NPC-
After you defeat an NPC it can give you either some gold coins or some kind of item.


-How can you put on armour, ect.
Well first of all your armour won't be shown on your player, only your hat,body,shield,
and head will. Your armour will still be on you though. Anyway you will have a Q-Menu
with things like, "Goods, Equip,and Attacks of course. Your goods section will feature,
gold coins, potions ect. Equipt will feature your armour, capes,helmets,boots,rings,
amulets, chestplate, platelegs and everything. Attacks, as already discussed will
have your list of all the attacks you've unlocked so far. We hope to keep on adding
new attacks. So far the max level will be 150. It will take a while to level up though,
although achieving the attacks will help. You see if we make the leveling slower, but
tons of attacks to unlock all the time, you can take time leveling with a ton of attacks
and read yo just pwn some noobs, ay? Pretty good, considering even with slow leveling,
there will be tons of features for the low levels and not just for high levels. Both
high and low levels will have tons and tons of features. The plan is even if you hit
level 150 you can still fight monsters and unlock new attacks, so players can keep on
finding ways to think of new battle tactics.


-The Battle Request (More On)-
Even if someone sends you a battle requests you can check their profile too see their
level so you don't end up getting ownt so easily and emberrased. I don't think you
want to be level 10 fighting a level 80 right? Didn't think so. But a level 70 vs 80 can
be interesting because the level 70 could win. Depending on your battle tactics you could
win the fight if your 70 vs 80. Pretty cool though.


-A few things-
Yeah, you can run on this server if you hold down A while walking. Sadly, you cannot
jump on this server. Also you can have three character slots so you could have a:
level 30, level 50, level 80.



-Some Gmap things-
Some towns may have a few NPCs that cause fires or something, therefore parts of the
village may be on fire, and you might have to go and find those bad guys and take em out!



-Few other things-
If you walk on a fire you begin to lose health and die slowly. You getting the first
attack or the NPC getting the first attack will vary throughout fighting those monsters.
Normally if you get behind an NPC and confront it you could get the first attack
(usually). Each monster will vary on your amount of exp (experience) points you will
get, which you could check in on your screen. On the top of your screen there will be
buttons to press and things. During battles if you can inflict enough damage you could
be able to dodge the next attack your opponent does. This really helps during battles
and makes you own. You can have a direct hit that has a 50 chance to actually do a
direct hit or a 50 chance to just not do a direct hit. Depending if your enemy uses
an attack like "Focus" if you do enough damage on him you will be able to attack again.
If he doesn't use focus he could get attacked again. Always have the focus attack in your
attack list for your battles. In these server/game you could take NPCs/friends with you
on missions and such. Like if you had to go save some villagers, you could take some
NPCs like an NPC Dog, or NPC squirrel or warrior, or even take your friends with you.



-The things you have when you get your friends/NPCs to come with you on missions/and
other things-
You always form a party, which is a group of NPCs or players. The max 'party' size is
14 people or NPCs or NPCs and players. Certain things could only require a certain amount
of people, like if your fighting lower level things with lower levels you going to only
have like 3 people. If the task is much harder you could get 14 people or NPcs and
players. When you engage in battle with your NPCs or friends, they will appear in battle
against those NPCs. They won't appear in battles during PKing, unless you go to the spar
arena and go in a team spar, and form a group and fight eachother.
Ex: 3 players on a blue team and 3 players on a red team. Both teams come out and begin
fighting the opposing team. Its not like 1 player from each team come out and 1 v 1
eachother. No, all 3 players come out and they fight their enemies as a real team.
You do get a map on this server. If you press M you can activate your map and look around the gmap.
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Old 03-28-2010, 04:45 PM
scooter123 scooter123 is offline
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Server Idea - 2

-Attacks-
The combo punch, once improved can be a max of 16 punches no matter how good you are.



-Pets-
Yes, you can get a pet on this server which you could take out with you if you open the
bar at the top of your screen (Its like the server time bar but a different color)
and press Pet, you can then click on which pet you want to take out. You can only take
out 2 pets at a time. If someone has a pet and you don't, you probably wanna take one
out before you go and fight them. You see your pet, can make your "Punch Combo" and any
other attack that can be turned into a combo, do more hits and have a better chance at a
longer combo. With 16 punches at max. Basically your pet improves the longer your combo
can be during battle.



-Quests-
Quests are very important in this server. They help you get money,items and clues on
things you'll need to know later in the game, in a different situation.




-Player and Player Interaction-
On this server you won't have to create a "guild" on Graalonline.com either, you could
easily just form a guild on the server at the Guild House. You can make a guild there
for a small fee of 50,000 gold coins. (Don't want everyone making a useless guild at a
low level) We want the guilds to be competetive. On this server you could also buy a
house (Limited Player Houses) where you could store your pets at. The max pet amount is
12, and you can only use 2 for battle so you can store your other 10 in your Pets Area
in your house. Houses are 100,000 (x2 of guild money) to buy. Also, monsters can drop
food and potions.



-Some SFX-
All attacks will have a sound effect, along with when your just roaming around a kind
of peaceful music will play. When you are in a cave or dungeon a more dangerous music
will play. IF you are in a battle then you will hear some kind of fighting music.




-Some more-
Once you win a battle it will have a big white sign at the top of your screen with a
red outline at the edges and it will say You Won! Your enemy will be roaming around
when you go around to fight monsters. These monsters will roam around the area. If you do
a combo that has the max of 16 hits it will say in bold letters "16 Hits" and under that
"Total Damage (# of damage) of course, after you finish your battle. I didn't write this
all in one day so...I'm thinking a custom tileset along with possibly a custom player
model may be made. The classic tileset and the player models don't seem to fit the exact
experience of the entire game/server. Yes, you have to heal yourself if you get low HP
or your pet if you want it to stay alive. Depending on the food you give your pet, if
they like it a lot it will heal more HP. If your pet dies you cannot use it unless you
have a Revive Potion and use it to revive your pet. If you press the bar at the top of
your screen, (It has a little blue line going down like the server time bar if you
close it) and click pets you can go and see the 2 pets you have with you and if one of
them are dead it will have options where you can either Revive it, if its alive and low
health there will be a button called Heal. When you click on Revive it will revive
whichever pet you pressed the Revive button on. When it heals a pet, after you press
the Heal button, it will go into your Goods Section (Which also carries all your food)
and you can choose which food you want to use to heal your pet. You can do the same for
yourself because if you press the bar at the top and press Player its got options.
I've changed my mind, so the bar at the top will have the player's, Inventory and
Pets sections. If you go into Inventory it will have your Goods and Equip section. Your
pet won't choose its own attacks though. Your pet will get its own list of 12 attacks
of its own that it can always improve to make stronger. The gmap as I said will contain
little prizes, that will look like christmas presents. The bar at the top will also
contain an option in it that says "Attacks List" I don't know if I wrote that will be
in another inventory section or something. When you go into your inventory you can also
see your Defence, Level, Max HP, Offense, Defense, and Speed. Everyone gets the same
speed unless you use a enhancement potion (That you can find in the gmap) that can make
you move a lot faster. Some of you may be wondering, "Offense?" "Defense?"
Ex:As you level up you can find amulets and rings that add defense and offense points.
Only rings and amulets. As you level up you can get more Offense and Defense points.
These amulets and rings can only add a max of 8 Defense or Offense points each. Its
not much of a big deal but it can help you. (There will be no armour, just as you level
you will get your Defense up.) I don't want the items corrupting the whole gameplay, I
want more strategy than just thinking about the armour add ons so people think about
fighting and really experience the whole thing. I might explain a little more on this
another time, I'm not sure.



-Some Gmap Effects-
Yeah, with the gmap I hope to have some gmap effects. Like trees on the floor that were
cut in two or something. Just a few minor details. When there are things that are
blocking you or something you have to take another path. There will be another way to
get past whatever is blocking you, you just have to take another path around it. I hope
that the gmap's cliff tiles have some detail with marks and everything on them so it
shows that monsters or something has been on the cliff doing something. In your home
village there are a few monsters that are tame and you can play around with and stuff
and not fight them because the village has been able to tame them for play.




-Some more?-
Yeah, you cannot trade your items or anything on this, but you can lend players your
pets. You cannot be scammed of your pets though, because your friend can only borrow
a pet for only 40 minutes at max. Even if they log off. Like if you get a dog on the
server and a friend needs a dog for their quest, you can click the bar on the top
of your screen and click on the option labeled Pets and get your mouse on the pet
that you want (2 Boxes with both of your pets, click on the options in that box for 1 pet
and click on the other options for the other pet) There will be an option called "Lend"
Ex: Lend Pet: Dusty
Account: MagikMasterMind (Account you are lending to)
Minutes: (10)-Lend-
(20)-Lend-
(30)-Lend-
(40)-Lend-

These times will have spaces in between them, separating them so they aren't so close.
You just press lend on the time you want and then after that, the Pet Box and bar at
the top will close and you will have lended your pet to whoever you lended it to for the
time you chose.


This all will probably be written into a comment on a server if this idea is ever done.
At some places there will be ladders, which you will need to climb to in order to get
somewhere. you can always check your "Party" if you press the bar at the top of your
screen to open it and click on the button Party, which will list the people in your party
(Max Amount:14) Gmap will have some dead trees with things on them like a piece of blue
cloth or something. (A clue for a quest or a mission.) Your going to meet a ton of
strong monsters that will be hard to beat though. Make sure you think during your fight
on how to defeat your enemies. Yes, everytime you finish your turn to attack it will be
showing the damage your doing in white numbers next to the monster and at the end of the
attack it will say Total Damage (70) <-- just an example and that will be the damage you
inflicted on your enemy during that turn. At the end of the battle it will say Total
Damage (962) <--- Example, and that will be all the damage you've done throughout the
entire battle (Or you and your party) There is almost as you could say "Bosses" which
are the more stronger enemies, of course. And then you've got you know your monsters but
you encounter a boss a lot and they are much harder than normal monsters, obviously.
During battle you can always pull up ur Bar at the top of your screen to see your party's
health incase anyone is low. Unfortunately you can only see your own HP when your
fighting, a small white box on the left of your screen will say your name (scooter123)
(HP:2000) because your screen cannot hold many people's Boxes and all your bar at the top
can be opened and you can just check the rest of the guys in your party too see if they
are dieing. During battle, if a teammate is low on health, you can give him potions and
food. See if your teammate gets weak and you check the party list, if hes low it will
have a button to press (Help) and when you click that you can give him food and potions.
Of course your white box with your HP will disappear after you finish your battle.
You will see everyone in your party on your screen waiting to fight though. You will see
them do their attack as well. Your enemy will get knocked back and get a white glow when
it is hit by someones attack as well.

Server Name: Bounded (May be changed) More will be discussed of this later on.
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Old 03-28-2010, 04:50 PM
scooter123 scooter123 is offline
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Please tell me what you think of the idea, and if you think you may/someone may have a server I could work on and get a team of staff to try this idea.
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Old 03-28-2010, 05:14 PM
Liberated Liberated is offline
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Well, you do seem to have it worked out pretty well.
And no offence, but i doubt it will ever go anywhere, not because of you or the idea, but because of the lack of development staff.
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Old 03-28-2010, 05:21 PM
scooter123 scooter123 is offline
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I see. Thats been the problem for new servers lately. Its been that they can't find the staff members for the project. The idea is good but I need the people for it
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Old 03-28-2010, 05:57 PM
Pimmeh Pimmeh is offline
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Why not help other servers Develop?
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Old 03-28-2010, 06:08 PM
scooter123 scooter123 is offline
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Thing is I can't find a server that could just use my idea and everything.
The other thing is I also want to try and make a storyline for the server, with tons of missons and quests and some sad parts in it. So your not always PKing and everything but experiencing some sad things and everything.
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Old 03-28-2010, 06:20 PM
scooter123 scooter123 is offline
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Ugh, there will be weapons too, that you will get from slaying monsters, Dunno if I mentioned lol
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Old 03-28-2010, 06:28 PM
scooter123 scooter123 is offline
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If your player likes the food you heal him with, it will heal him even more. On this
server you could wield a weapon or just go without a weapon. It doesn't matter, your
attacks are the same damage its just with a weapon you perform the move by using your
weapon. Your damage won't change though, its just a matter of what you think looks
better weaponless or with a weapon. What looks cooler on your guy? I also decided
on a little achievement thing. Slay 150 dragons and collect the dragon fangs they
drop and return them to the old man you meet in the Yelitz Village. You then get 20,000
gold coins and 3 healing potions and a long sword.
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Old 03-28-2010, 08:04 PM
fowlplay4 fowlplay4 is offline
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I see a lot of ideas (many that don't really need to be mentioned in such detail), but very little organization.

P.s: You can add to your posts with the edit button, no sense triple posting.
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Old 03-28-2010, 08:11 PM
scooter123 scooter123 is offline
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The thing is, I just thought of it and decided to go into depth for any curious members. It probably won't ever be a server because of the lack of development on Graal. *Sigh*
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Old 03-29-2010, 05:46 AM
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This idea sounds incredibly incomplete and headed for disaster. It seems less like an organized, and well-thought out plan, and more like a compilation of ideas. There's not really any sort of story or structure to your "server idea". It's lacking the basic components that make up a server, and make a server successful. I didn't really read it in depth because all of your paragraphs are rambling sentences of the same thing over and over again, but I get the gist and I can clearly see this was not well-thought out despite being incredibly long and taking a good 10+ minutes for me to read the whole thing, even with me skimming.

Get some structure to your idea. Order your explanation in a legible manner. Explain what the point of this server will be, and try to make up a story because if you don't have stories nobody cares. Your name is not Jerry Seinfeld or Larry David. You are scooter. Get some stories. Your entire idea seems like an RPG that has been hit against the support beams a few times with a lead pipe, because while you're clearly implying the elements of an RPG, you're purposefully leaving out basic things that are key to making an RPG server successful. No trading items on a server that revolves around getting loot? How do you expect any server to thrive when you have absolutely no economy keeping players interested? People like success. It's why people get on graal to begin with, other than the community. I want to get all the EC I possibly can, get a bunch of gralats, have all the items, I want to be #1 bla bla bla. Where are you going with this idea of eliminating an entire key feature to ANY game from your server?

And despite this idea being a casserole of messy, unorganized thoughts, most of these ideas are extremely grandiose and to expect it to be done on this day and age in Graal is ridiculous. Do you know a lot of talented developers? Leveling is overlooked, but it is important. But even more important is NATs for this, you would have a long ass list of core systems that would need intricate scripting to be finished over a long period of time. And any RPG server is going to require loads and loads of GAT work, something that Graal has an extreme lack of these days, both in quality and quantity.

Please sit down with a pen and paper and map things out before you assault the forums with 400 ideas that haven't even been coupled together.
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Old 03-29-2010, 06:04 AM
Old_Days Old_Days is offline
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Originally Posted by tempandrew View Post
This idea sounds incredibly incomplete and headed for disaster. It seems less like an organized, and well-thought out plan, and more like a compilation of ideas. There's not really any sort of story or structure to your "server idea". It's lacking the basic components that make up a server, and make a server successful. I didn't really read it in depth because all of your paragraphs are rambling sentences of the same thing over and over again, but I get the gist and I can clearly see this was not well-thought out despite being incredibly long and taking a good 10+ minutes for me to read the whole thing, even with me skimming.

Get some structure to your idea. Order your explanation in a legible manner. Explain what the point of this server will be, and try to make up a story because if you don't have stories nobody cares. Your name is not Jerry Seinfeld or Larry David. You are scooter. Get some stories. Your entire idea seems like an RPG that has been hit against the support beams a few times with a lead pipe, because while you're clearly implying the elements of an RPG, you're purposefully leaving out basic things that are key to making an RPG server successful. No trading items on a server that revolves around getting loot? How do you expect any server to thrive when you have absolutely no economy keeping players interested? People like success. It's why people get on graal to begin with, other than the community. I want to get all the EC I possibly can, get a bunch of gralats, have all the items, I want to be #1 bla bla bla. Where are you going with this idea of eliminating an entire key feature to ANY game from your server?

And despite this idea being a casserole of messy, unorganized thoughts, most of these ideas are extremely grandiose and to expect it to be done on this day and age in Graal is ridiculous. Do you know a lot of talented developers? Leveling is overlooked, but it is important. But even more important is NATs for this, you would have a long ass list of core systems that would need intricate scripting to be finished over a long period of time. And any RPG server is going to require loads and loads of GAT work, something that Graal has an extreme lack of these days, both in quality and quantity.

Please sit down with a pen and paper and map things out before you assault the forums with 400 ideas that haven't even been coupled together.
Are you going to be ok?
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Old 03-29-2010, 07:54 AM
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Are you going to be ok?
No, I literally call my therapist 78 seconds after I posted this.
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Old 03-29-2010, 09:06 AM
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