Quote:
Originally posted by Satrek2000
I'd love such a system, even though I don't think turn-based would work for Graal. Better party-system would be very good an idea. I cannot think of a good way to keep players from kill-stealing though - weak players can decide to leave a lord to a stronger one as they can't kill it, and stronger ones can weaken them for weak players. I don't think there's a proper system to reflect that... Maybe it could be made so whoever hits a monster gets an amount of exp equal to the damage they dealt... it wouldn't prevent ksing, but lower the loss.
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A good way to prevent kill stealing, make whomever swings at the monster first (whether hit or miss), be the "owner", and you must hit(can still be a miss) the monster every 10 seconds or lose ownership. Only the "owner" and his/her party would be able to damage the monster, and once the enemy dies, the killer gets priority for the items (10 seconds perhaps), then if they have a party, they have the next priority for the item (maybe 5 secs this time), then if it is still on the ground, anyone can claim it.