Thread: Reviving GK
View Single Post
  #37  
Old 11-11-2003, 03:02 AM
graaliholic graaliholic is offline
Registered User
graaliholic's Avatar
Join Date: Jan 2002
Location: Canada!
Posts: 925
graaliholic is on a distinguished road
Send a message via AIM to graaliholic
Quote:
Originally posted by Satrek2000
I'd love such a system, even though I don't think turn-based would work for Graal. Better party-system would be very good an idea. I cannot think of a good way to keep players from kill-stealing though - weak players can decide to leave a lord to a stronger one as they can't kill it, and stronger ones can weaken them for weak players. I don't think there's a proper system to reflect that... Maybe it could be made so whoever hits a monster gets an amount of exp equal to the damage they dealt... it wouldn't prevent ksing, but lower the loss.
A good way to prevent kill stealing, make whomever swings at the monster first (whether hit or miss), be the "owner", and you must hit(can still be a miss) the monster every 10 seconds or lose ownership. Only the "owner" and his/her party would be able to damage the monster, and once the enemy dies, the killer gets priority for the items (10 seconds perhaps), then if they have a party, they have the next priority for the item (maybe 5 secs this time), then if it is still on the ground, anyone can claim it.
__________________
Justin Yashimata - Uhh stuff o.O

Quote:
From an Instant Message Conversation
ChrisTheDuckMan: wts
ChrisTheDuckMan: you > me
Justin: pwned bish! ;-)
ChrisTheDuckMan: atfu
Reply With Quote