Quote:
Originally posted by MrCharles
And my point was that: Bomys have less choices, but they dont need as many choices. Like pearl diving is better than bread baking, fishing, and mushroom picking... so why add those choices?
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Would you like to have to share a farming spot with 10 other people? More jobs means less overcrowding. Last time I went pearl diving (awhile back) there were 8 bomys sharing 5 shells... I fail to see how this is better than baking bread.
Quote:
Originally posted by Judge_S
Bomys are invincible while they are being knocked back. However, after they stand up, they are vulnerable again. Humans have about a second of invulnerability after they're hit - this can mean all the difference.
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No. I've been trapped between two slashing humans many times, boucing back and forth between them (in CS usually) and taking damage. So much for invincibility.
Quote:
Originally posted by Minoc
Solution = shell HP :O
The shell HP should recharge a little every 10 seconds, once it gets to zero the bomy is stunned ;o
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Sure, bomys can hide under a shell. This stops them completely from moving, and immunity from NPC weapons. Though you still take damage from a sword, just takes many more hits to do damage, and the moment you get out of your shell you're bouncing around, helpless.
Also when you have 100ap, a human can sit around and not go anywhere when hit by a kick/sword. A bomy though, will spin away, which gets really annoying after awhile. Also when I'm sitting in a no PK area, a bomy can walk up, kick me, and I'll go spinning away.