Quote:
Originally posted by Torankusu
Actually, if I review it, I will not exactly base it off of the NPC and level quality, but things that keep the players there. I feel that it should be this way with most online Playerworlds, except for those empty ones. No offense, but, well, when you don't have many players to keep, we can't base it off that, now can we?
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Well, thank you, Torankusu. Most of the other members in the Playerworld Administration I've seen go strictly by level and NPC quality, even if the playerworld averages 5 players a day. I mean, Bravo has a high quantity of players who love it for what it is, and changing that means the ultimate death of the playerworld. Besides, Bravo levels and scripts aren't necessarily bad, but they are old. I've tried to convince Anu, and other Bravo managers, that there are ways to raise the quality to an acceptable level and preserve Bravo as well, but they don't listen.
