Quote:
Originally Posted by ffcmike
Also in a previous version of V6 using a normal gani animation as a gani attribute was always displaying above the player, it's now displaying below the player if drawn near the top of the player. This change obscures something I was using, which was more efficient than using a scripted display.
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I've just noticed:
Quote:
- new .gani feature: specify the layer on which an attached gani is displayed:
LAYER 2 to draw the gani always above the player, or
LAYER 0 to draw it always below the player;
this is only for ganis that are attached to a player (or NPC) by setting
an attr[], e.g. player.attr[1] = "hat.gani"
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Which is quite handy.
If anyone's not sure how this works you just open the gani as a text file and write LAYER #.