View Single Post
  #1642  
Old 11-07-2012, 09:37 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by ffcmike View Post
Also in a previous version of V6 using a normal gani animation as a gani attribute was always displaying above the player, it's now displaying below the player if drawn near the top of the player. This change obscures something I was using, which was more efficient than using a scripted display.
I've just noticed:

Quote:
- new .gani feature: specify the layer on which an attached gani is displayed:
LAYER 2 to draw the gani always above the player, or
LAYER 0 to draw it always below the player;
this is only for ganis that are attached to a player (or NPC) by setting
an attr[], e.g. player.attr[1] = "hat.gani"
Which is quite handy.
If anyone's not sure how this works you just open the gani as a text file and write LAYER #.
Reply With Quote