Quote:
Originally Posted by Imperialistic
sounds like the problem to me
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It's exactly what Default does:
Quote:
*Stefan: the old sword hit detection is on clientside
*Stefan: its checking the sprite of the other player and then is hitting yourself
*Stefan: the game is checking if otherplayer.sprite in |9,13|
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So there is no reason to believe that would be the problem. Sprites were the predecessor to ganis.
Quote:
Originally Posted by Imperialistic
Both examples you showed in the video TCP/UDP both seem to be off.
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So in what way are they off?
Quote:
Originally Posted by Imperialistic
I can only recommend you spar on other servers to visualize the difference yourself.
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>
Quote:
Originally Posted by ffcmike
I've seen videos of spars on UN and iPhone, tested default early in Classic's development as well as pre-wipe, opened up Dev Polo plus an arena (using default) on one occasion where most of the servers were down, and even sparred against a crowd of people on that place which is considered a taboo
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