Quote:
Originally Posted by Fiberwyre_P2P
And you're definitely focusing on the highest end of what you could earn with my formulas in place.
9k an hour is if you have an extremely high hp level, or if you have a significant amount of gang points. Both of which would undoubtedly mean that you're a skilled PKer or have been playing long enough to have garnered some skill and you should be paid more. Not to mention that was assuming you can kill someone every minute for an entire hour. Most spars last more than a minute, and with the state of PKing as is, fighting on the streets takes a lot longer due to people who run.
I equate my idea with an informal way of introducing PKing levels that increase income as they increase.
The mining system is the same way (The longer you mine, the more you earn), but no one has a problem with Reece (TheKing) making 30k an hour mining.
Rewarding people better for doing boring things in a game is an outdated way of thinking and doesn't make much sense.
|
I agree that the other jobs are boring. Which is why I only have an AK and don't play Era anymore.
But PKing is already a lot more prone to abuse than other jobs.
Increasing the amount of money it generates just makes it even more tempting for players to abuse.
And with the way your formula is now, adding health instead of using the difference in health, the more players abused and the more kills they got, the higher their health would be and they'd get even more money from abusing.
Eg. 15 + (40+40)/5 = 31
Instead of 15 + (40-40)/5 = 15
If I just used the laptops and netbooks in this house and made macros to walk characters out of the hospital I could make ~20k an hour based on your formula.
There is a more efficient way to abuse assuming you can get all the accounts into one of the old event spar levels. Where you could make ~60k an hour off 4 accounts. If they all had 140 HP it'd be over 100k an hour.