Quote:
Originally Posted by Venom_Fish
Where did these iPhone servers stem from? Classic Playerworlds.
Where did Classic Playerworlds stem from? Hosted Servers.
Where did Hosted servers stem from? UC Servers.
You get where I'm going with this?
They are all interrelated, and at the root of it all, we find UC Servers.
Era or Classic were initially designed to accommodate the PC platform, but were altered in order to fit the requirements of the iPhone OS.
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When the PlayerWorlds were originally created, development was a lot simpler/easier (albeit more primitive) and was more accessible to players.
Development has since advanced at the expense of accessibility to players, and subsequently few new servers have broke through to and remained on the PlayerWorlds list, the most recent example is Zodiac which was over 5 years ago.
Neither of the 2 current iPhone servers were constructed without Stefan's oversight and/or active involvement, so there are yet no examples which can prove this can be achieved pre-dominantly by player developers.
Out of these 2 servers, one happens to share the name with what was again a server who's original creation was overseen by Graal's management.
In short, there isn't much credence to the idea that players can successfully design their own world as it is, yet quite a lot of players still believe it to be closely enough in reach to spend $100+ pursuing it.
Now imagine a PlayerWorlds tab consisting of a significantly reduced population due to attraction to cross-platform servers, would that PlayerWorlds tab still be as much of an appealing prospect to aspiring server developers?
Quote:
Originally Posted by Venom_Fish
In reference, the Classic/Hosted Tabs can still exist and these gradual progressions would be left unharmed. UC servers apply for Hosted, eventually for Classic, then if the success continues and their concepts are lucrative, they may be transformed into iPhone Servers with the help of GraalOnline's Development staff, such as Stefan and Skyld. In short, the amount of work put in remains relatively the same, but the potential output increases.
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If a new server were to somehow become populated and lucrative purely as a PC server, chances are that by this point it would require a vast amount of re-working in order to be viable on a mobile device. In comparison the 2 current iPhone servers aswell as iKingdoms were all constructed with the intention of being an iPhone server to begin with.
Therefore I believe it would be very problematic transition.
Quote:
Originally Posted by Venom_Fish
As far as developers complaining about lack of creative freedom, they'll get over it as they should. In my opinion, developers are the builders, not framers. Simply because you can develop, it does not necessarily mean you know what needs to be developed. If you want creative freedom, get a UC server. By joining a team, you can no longer cling on to individual freedom when it comes down to what should or what needs to be done.
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I can agree that a team of developers need to be working towards a common goal as opposed to it being a group of individuals working towards their own ideals. But there comes a time where a product may need a bit of innovation, if you starve it too much it becomes stagnant.
Quote:
Originally Posted by Venom_Fish
You've already allowed PC on to iPhone (through facebook).
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This doesn't really go that far against the arguments made towards PC > iPhone, as some of the disadvantages still apply. Stefan has also claimed that Facebook Graal is even slower than it is on an iPhone, which if true reduces any potential unfairness in terms of competitions.