Thread: Circuits
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Old 07-16-2011, 06:15 AM
fowlplay4 fowlplay4 is offline
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Circuits

Well after feeling slightly inspired by Minecraft and their redstone circuitry I decided to try a similar system in Graal. After a few hours of work I've finally decided to release my (loosely-based) implementation of circuits on Graal.

My main goal was to have a circuit system that automatically adapted based on it's surroundings, and have power transfer through start power source to it's end point.

The system is mainly event-based which means you can easily make your own power receivers (I.e: Power Activated Doors, Explosions, etc.).

My current power sources are activated by being grabbed (you will need an onActionGrab system) and the pulsing mode is activated by left-clicking an active power source.



Thanks to Trigger (from Classic iPhone) for the Wire and Repeater/Power Source graphics, and whoever made the ocarina sounds I found in Zodiac's sounds folder.

You can download my scripts and other resources below in the attachments section.
Attached Files
File Type: zip circuits.zip (334.3 KB, 300 views)
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