Quote:
Originally Posted by Crono
stopped doing it because as usual it was annoying and had no sense of intuition or design
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Seems like "stopped playing" is the adopted term for "I can't think of any way to actually describe
why something isn't good and cannot be bothered to dissect it any further".
So
why does it lack a sense of intuition and design exactly?
Having observed people playing through it, most people do seem to suss-out what to do fairly instinctively, but then it's not like there aren't hints in place either.
Quote:
Originally Posted by Crono
first was the dreaded rats, seriously the single most annoying thing ive ever had to face on graal. i kill them and started playing with the ladder. after killing the bees i starting tossing the TNT and switch around. they would disappear or break or whatever. cool.
then the rats respawned. and i died. and gg
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If 3 mice, which have a body size about half the area of your sword hit box, move along a straight line in random directions, deal 0.5 HP damage, are killed in one hit and respawn after 60 seconds is so "dreaded", then I can't wait to see you how fair with a form of baddy that is actually intended to be more than just the slightest of obstacles.