View Single Post
  #6  
Old 08-07-2010, 06:43 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by DustyPorViva View Post
Please tell me there are not push/pull block puzzles

They need to be abolished. Forever. The default push/pull block mechanics are atrocious and only spawned equally bad puzzle designs because of it. Blocks should be redesigned to work more like Zelda blocks.
I never understood why nobody on Graal has tried to emulate Zelda's block puzzles. In Graal, the blocks are always treated as obstacles to clear, or weights for switches. Why hasn't anyone made a block puzzle that required using the blocks for another purpose (like stacking, or filling a gap in a floor, etc).

EDIT: this is a quick mock up of what I mean, I never seen a puzzle like this on Graal. Push blocks have always been used in one of two ways. P.S. the blocks are supposed to look like they are stacked but I lack the ability to create that effect. Also when done right, the rocks would sink in the sand enabling you to walk/climb on them.

EDIT: how I have it might be a bit confusing, maybe shrinking the muddy area to be about the same shape as the block would allow players to identify what they have to do a bit better.
Attached Thumbnails
Click image for larger version

Name:	push_stones.png
Views:	214
Size:	41.9 KB
ID:	51469  
__________________
Save Classic!

Last edited by maximus_asinus; 08-07-2010 at 07:27 PM..
Reply With Quote