Quote:
Originally Posted by Deeek
UDP is frowned upon because Graal's protocol for it sucks, and players like me who are stuck behind a router have a hard enough time already trying not to fart without the server throwing us around all over the place (I can't open a port to keep packets bouncing off my router).
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How is it frowned upon when the majority of UN (according to one statistic) is using it? Slowly more and more people are realizing that forwarding a port isn't exactly difficult and there are only a few who actually have problems with it. When two players are sparring with UDP on it's silky smooth.
Quote:
Originally Posted by Stephen
Would be neat if there were specific areas of spar limited by latency. 40ms and below zone one, 41-100ms for zone two, and 101ms+ are zone three.
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On clientside HD that isn't really relevant. This is why I'm kind of "eh" about latency. Americans and Europeans can comfortably spar assuming neither have bad connections and both are using UDP(TCP, of course, can make anyone harder to hit and skippy). If two people have 100ms, this doesn't necessarily mean they're both laggy. Hell they're probably both from Europe and thus, because it's clientside HD, extremely smooth with no discernible delay.