Quote:
Originally Posted by Rufus
Everybody experiences server lag, I don't see how this is relevant to what anybody is saying.
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Serverside HD is a horrible idea, as is the suggestion of averaging out a player's latency via ping over a period of time and then just barring them from events and such if it's over a certain MS (gotta give credit to who thought this up!). Player latency is already bad enough without considering the server's - making something like this will only end in player genocide if the server hiccups. How is Server HD going to make this better? It only resets the argument that rewards players with closer/faster connections to the server and gives them an advantage over others. Isn't that pretty much the same thing as were talking about right now?
UDP is frowned upon because Graal's protocol for it
sucks, and players like me who are stuck behind a router have a hard enough time already trying not to fart without the server throwing us around all over the place (I can't open a port to keep packets bouncing off my router).