Quote:
Originally Posted by DustyPorViva
Try changing that to just onWeaponFired() and seeing if it fixes it. May just be a problem with the two NPC's(the one calling the function and the one with the public function) having different positions.
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well, i can't do onWeaponFired(), unless i make a trigger for it, or remove all the systemscripts from my attributes (witch i dont have time for right now).