Quote:
Originally Posted by 12171217
I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.
It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.
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Graal holds 2 levels in each direction from the player, and I don't know if they render all that or not - if you notice, drag the screen and you see more. I don't know if they render all of that at once - but either way, lag exists when you're on the map with a lot of players near you.