Quote:
Originally Posted by Mark Sir Link
As obviously indicated in posts before you, 750,000 is > than 400,000. I can't write it any simpler than that.
I've never been partial to taxes in a game but there are literally no money drains on Era. The money gained by purchasing a shovel far exceeds the cost of repairing it when it breaks.
The only way Era could hope to get the economy to a stable level is either releasing more (expensive) luxury items that are worth purchasing, or implementing a tax.
I still don't see where you're going with this punishment for being successful argument since the fact of the matter is, if you're earning more money, you will retain more money regardless of what you are taxed.
I don't even have to mention that most of the people near the top of the wealth charts have obtained their wealth by fraudulent means, or that the economy is virtually non-existent and wealth has no value because as best I can tell, a majority of the top tier items were either given to friends by staff members or duplicated by bug abuse.
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I never said you wouldn't retain more money, but you're also losing more money than you should be. If you have a fixed percentage tax, the richer person still will lose more money than the poorer. But why you should increase the amount they are taxed simply because they have more money, that makes no sense to me. That is punishment for succeeding. It's a short-sighted, poor way to remove money from an economy. Will it throw you, the rich player, into an immediate economic down-spiral that results in your own demise? Of course not. But will it be a discouraging factor? It should be.
As for the dislike of taxes in games - good, we agree on something. I already said that you could introduce gun repairs/upkeep. That's the biggest problem, really. Once something's released, it never decays or breaks. So it's always at maximum, peak value. The only way to lessen its value is to release more. You could stabilize the economy a bit by having all weapons available from shops at all times. That would ensure the player market doesn't get out of control, but it'd also pretty much kill the player market in general. Whether that's a good or bad thing depends on your own opinion/dealings with the player market.
Yeah, a lot of money/items have been spawned or obtained through fraudulent means. Shouldn't mean we just tolerate it and tax them more heavily. There are some legitimate rich players, they shouldn't have to suffer just because it's assumed that everyone that is rich cheated. And besides, there shouldn't be any kind of spawning/glitch abuse that goes unpunished or unaddressed. Obviously that's something that happens much more frequently because the server's staff is drawn from the player-base. It's getting better, from what I'm seeing. It'll never completely die out, especially on a server like Era....but still.