Quote:
Originally Posted by -Ramirez-
I'd also like to note, at least in regard to the default hit detection, that nobody has been exposed to a real replica of the default done with current scripting methods. I think if they were, they'd find that it's the same or indistinguishable, at least. Believe it or not, it would allow it to be integrated into what currently exists. However, good luck finding someone to do that with the huge pile of garbage they call system scripts at the moment.
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The default areas in Exo's are pure default, the scripting is set to completely remove all the custom HD components from the player, then give them back when they aren't in the room, so while they're in the spar level, enableweapons(); is uses, which turns on the dormant default HD.