Quote:
Originally Posted by Xelnaga
There is no disbalancing the economy. Items don't define the economy, the economy defines items. According to:
1. The ammount of money available in the equilibrium
2. The rarity of the weapon
3. The statistics of the weapon
If more weapons were evented off at the end of the week then there would no longer be a "disbalance of power" because everyone would manage to afford a decent weapon for a low price that they could pick flowers for (similarly to before the reset).
As the original topic of this thread suggests, Era is a pk-based server, the players are more likely to wrap their heads around that concept here than on UN. This means if you get your sh*t together and play the server often enough you'll be sure to earn your position in a gang and participate in a KOTH, And whoever said that prizes were distributed to the gangleader alone? Rams maybe, but Nuada distributed the 3 MSs that were won in KOTH back during the days of the Mongrel Mob, this can be administered somehow to benefit everyone if it's really that big a concern.
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I was gonna trim this beast down before fully quoting it, but **** it. I'm lazy.
Let's say they use your theory. Now everyone in a gang is floating around with Metal Storms/Flaks (or whatever gun you want). Good call. Gang guns are now useless, and if you're not in a gang you're going to get ****ing rolled.
The "disbalance of power" comes from guns like the Metal Storm being ridiculously ****ing over-powered. Yeah, handing them out to a ton of people evens the playing field a bit, but why not just balance the game? If guns just were suited to different play-styles instead of a hierarchy of bad to good, then you wouldn't be forced to pick flowers for 2 months to get the funds to get a good weapon and have fun. It shouldn't be a gear based game where you're not a contender unless you have a good gun, it should be based on skill.