Thread: A few notes.
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Old 03-30-2009, 07:01 PM
MajinDragon MajinDragon is offline
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I feel angered by Damix's level gap paragraph...
Levelling up is pretty damn easy if i'm honest, i and many others have done it w/o the use of the party glitch (there are few-to-no survivors of that time anyway), so it's not as hard as you think, the main hurdle is the funding needed to attain high levels in certain skills. You can always level hop with agility if you're broke.

Quote:
Originally Posted by Draenin View Post
That's exactly right. If you look in my blog posts, I've written an entire article on how to control item values. Prices on everyday goods need to be raised and set at a fixed value so we can destroy more plat. And sell values need to be lowered so less plat is created. The value of our original base monetary unit (platinum) has deflated over the years because more and more of it has gone into circulation, and not enough of it is being eliminated. If there's less plat on the server, its actual value will grow. If there's more, it will shrink. The same goes for any other item. More is less, less is more.
Right.
Why not have daily/weekly shop price updates, hourly once it becomes the norm. And if there were actually valuable/useful consumer goods for sale e.g. hp/mp/grace pots that aren't sold at the peak of a snowy mountain, but in most towns with magic shops; plat would be used more frequently in larger quantities, which would result in it's value increasing.
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