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Originally Posted by maximus_asinus
As it is, I cannot tell whether or not I'm actually firing my weapon. There needs to be some sort of visual cue other than the tiniest change in my ammo count in the top corner of the screen. I play with sounds disabled (Graal sound effects are terrible, so is the music), so I don't know if there is even audible cue.
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There
should be a shape where one end follows the player and the other follows the mouse. When you fire, it should turn red, depending on whether you've hit someone or something. Also, there is sound.
Quote:
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Originally Posted by maximus_asinus
There is a reason why "bog-standard Modern playerworlds" have slow-motion firing. I'd like to see where shots are coming from if someone decided to kill me.
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That's been discussed, we're thinking of maybe a line from you and who shot you. It's uncertain. I, personally, think it improves gameplay and the fast-paced action that we're aiming for.