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Old 03-13-2009, 04:54 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
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Quote:
Originally Posted by Polo View Post
I don't have any plans to award more tickets for events. You're right that we'd start chasing our own economy, and that's not a situation want to put us in.
Ideally we wouldn't increase the number of tickets awarded, but the way I see this unfolding it like this; most of the hording players would have the first few prizes right away. Since they're the players who play most often, they'll lose interest very quickly in events if they're only making 1-2 tickets per event (who would want to play 10240 events for a single prize?). The GCs would either live with the lack of player interest, or they'd offer more incentive to play in the form of more tickets. Before long we'd be 'chasing our own economy' in the form of players wanting more tickets>GC needing more tickets to host on a consistent basis> GC ticket count increased to compensate for the amount of tickets given out>repeat.

Quote:
Originally Posted by Polo View Post
I'd like to avoid a ticket reset if possible, preferring to reduce the number of stored tickets another way, so that if people are losing a lot of tickets, at least they are going towards something.
As I've discussed with Nighty, a reset doesn't seem avoidable. I would suggest giving a chance for the player to burn through their tickets in the end by giving them access to some unreleased content (temporarily), auctioning for statues, and other things. This way a player can't complain that they lost 500 tickets, because it would be their own fault for not using them.
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