Quote:
Originally Posted by Raeiphon
Easy fix to all this.
Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.
There's your incentive to capture bases.
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Doesn't sound promising. With that system, one team would capture all but one base, and THEN go spawn camping, so they can get free EXP while holding the enemy back.
