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Old 08-14-2008, 09:54 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Umat View Post
UN has quests? :S I play quests if there are any that is noticable. I didn't even notice that there was any quests at all. On any server except for Classic which has crappy ones.

A server need a story that tells you what to do next. If there isn't any noticeable story nor a noticeable path to any quests, I get bored. And UN looks like crap and works like crap. Day/night system was on a fritz for me. :S

Zodiac sucks. It's just newbie mashing and exping in some random dungeon you have to look for or ask a FAQ for. You shouldn't need to ask a FAQ how to start. Every server should have a optional tutorial and if they choose not to do it they could ask somebody about directions.

When I connect to Zone for the first time I have NO CLUE of what to do. Really. Graal Kingdoms is straight forward and tells you what to do in the beginning, but I don't like that server-style at all.

I really don't see any point of playing Graal at the moment really other than chatting with people while looking at pixelart. That's what you do mostly. I'm currently learning to script GS2 on a server a internet friend bought, just for the fun of it. I hope I'll learn enough to maybe be a part of Classic team and convert scripts from GS1 to GS2. etc.
You're not going to find 'good' quests on Graal. EVER.
There may be one or two that are okay, but you're not gonna find quests on the level of Zelda... this is an online game, so you're going to have a lot of online elements involved. Other players and such. Now, you could have quests that involve multiple players, but that takes a lot of planning and a cunning mind to come up with a great quest. Even quests just involving you... is a pain to set up in an online environment. You need to lower your standards for Graal, honestly.

The best you're going to get are probably push a block here and there, kill a baddy, and go fetch this. This is okay though, because with a good mind and a little originality, you can mold these things into something interesting and fun. Classic has the right idea with their quests, and the one with the changing water levels is okay, but I'd have enjoyed it a lot more if I wasn't FORCED to do it. More is possible, but just don't expect it. Great quests like Zelda dungeons take a lot of planning and thinking, and all kinds of other elements that I just don't think anyone around here is capable of. They could be capable of it, but for whatever reasons, you probably never going to see it done.
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