Quote:
Originally Posted by DustyPorViva
Rise of the board = layer. It's always 0 because the default layer is always 0.
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Alright, that's very helpul, and actually answers almost all of my questions! Many thanks!
Is it possible to create maps larger or smaller than 64x64, or is that a set in stone limitation, that is achieved by using GMaps?
I've also been wondering something for a bit, with the GMap feature, will multiple tilesets be shown at once, let's say you are on the border of a desert, which uses a completely different tile set than the grassland you stand on. In this case, the map to your left will be visible, due to the GMap's linking feature, but will it use the tileset you assign the desert maps, or will it use the grassland tileset that you have assigned the current map?
One more thing: How many layers can a map have, and can these layers overlay the player? Or is it all defined by the title data, what blocks and what doesn't?